MantisBT - Zandronum
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0003414Zandronum[All Projects] Suggestionpublic2018-04-16 20:192024-04-28 20:16
Fused 
 
hightweakN/A
resolvedbackport later 
3.0 
3.2 
0003414: backport 7a11be86150422174cd7d745ba5b8fe55d44c686
Hudmessages can randomly dissapear if you use many.
Zombie Horde 2 suffers from this and this commit fixes it. There is no workaround possible with acs.
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Issue History
2018-04-16 20:19FusedNew Issue
2018-04-16 20:22FusedNote Added: 0019167
2018-04-16 20:24KorshunNote Added: 0019168
2018-04-18 02:55ibm5155Note Added: 0019169
2018-10-01 13:02FusedNote Added: 0019860
2018-10-01 17:38Torr SamahoNote Added: 0019869
2018-10-15 20:08FusedNote Added: 0020126
2023-08-05 20:26FusedNote Added: 0022902
2024-03-01 14:57Ru5tK1ngStatusnew => confirmed
2024-03-01 14:57Ru5tK1ngResolutionopen => backport later
2024-03-11 09:57FusedNote Added: 0023358
2024-04-26 13:53IvanNote Added: 0023640
2024-04-26 13:54IvanNote Edited: 0023640bug_revision_view_page.php?bugnote_id=23640#r14177
2024-04-28 20:16KaminskyNote Added: 0023645
2024-04-28 20:16KaminskyStatusconfirmed => resolved
2024-04-28 20:16KaminskyTarget Version => 3.2

Notes
(0019167)
Fused   
2018-04-16 20:22   
direct link btw'https://github.com/coelckers/gzdoom/commit/7a11be86150422174cd7d745ba5b8fe55d44c686 [^]'
(0019168)
Korshun   
2018-04-16 20:24   
I recommend backporting this, because it seems to be able to cause memory corruption. It can crash the engine if you changemap 10 times and it can replace weapon name on the HUD.

Details and example wad:'https://forum.zdoom.org/viewtopic.php?t=60262 [^]'
(0019169)
ibm5155   
2018-04-18 02:55   
My test build:'http://www.mediafire.com/?j4c1ke1vji5ul [^]'
the same changes can be applied to zandronum 3.0 without any problem from what I tested
(0019860)
Fused   
2018-10-01 13:02   
Hi, could this please be looked into? There's a commit ready so adding this Should'nt be a problem.
(0019869)
Torr Samaho   
2018-10-01 17:38   
I'll look into this.
(0020126)
Fused   
2018-10-15 20:08   
Cool, thanks.
(0022902)
Fused   
2023-08-05 20:26   
Hi, is there any possibillity of this being considered? Was there an issue that prevented the backport?
(0023358)
Fused   
2024-03-11 09:57   
I saw this was part of this topic:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commits/topic/default/gzdoom-backport-test [^]'
Were there issues with backporting?
(0023640)
Ivan   
2024-04-26 13:53   
(edited on: 2024-04-26 13:54)
I believe my mod runs into this very same problem. I have evidence and exact debugger stack trace that shows the garbage collector is trying to access the members of a seemingly not null DHudMessage object, whose members are null.

Can this be backported to current beta builds? It's causing random, unpredictable crashes in my mod as well and it's very annoying.

(0023645)
Kaminsky   
2024-04-28 20:16   
This commit got backported (albeit copied manually) into Zandronum:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/d2e69d0836b5a6327b11ac1b4c796b24c909506b [^]'

I'll mark this ticket as resolved now.