Notes |
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(0019167)
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Fused
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2018-04-16 20:22
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I recommend backporting this, because it seems to be able to cause memory corruption. It can crash the engine if you changemap 10 times and it can replace weapon name on the HUD.
Details and example wad:'https://forum.zdoom.org/viewtopic.php?t=60262 [^]' |
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(0019860)
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Fused
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2018-10-01 13:02
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Hi, could this please be looked into? There's a commit ready so adding this Should'nt be a problem. |
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(0020126)
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Fused
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2018-10-15 20:08
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(0022902)
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Fused
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2023-08-05 20:26
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Hi, is there any possibillity of this being considered? Was there an issue that prevented the backport? |
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(0023358)
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Fused
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2024-03-11 09:57
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(0023640)
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Ivan
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2024-04-26 13:53
(edited on: 2024-04-26 13:54) |
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I believe my mod runs into this very same problem. I have evidence and exact debugger stack trace that shows the garbage collector is trying to access the members of a seemingly not null DHudMessage object, whose members are null.
Can this be backported to current beta builds? It's causing random, unpredictable crashes in my mod as well and it's very annoying.
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