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IDProjectCategoryView StatusDate SubmittedLast Update
0000312Zandronum[All Projects] Bugpublic2011-02-28 01:542024-03-03 00:47
ReporterMister Nobody 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000312: Player alpha resets after intermission.
DescriptionPlayer's alpha is reset after an intermission.
Steps To ReproduceRun the test file and use chase cam to see your alpha rendering. Use the NEXTMAP console command to go to the next map to see that your alpha is now 1.0. This will not happen with the MAP mapxx command.
Additional InformationScript 1 ENTER
{
SetActorProperty(0,APROP_Alpha,0.3);
}

//The player's alpha is reset to 1.0 after
//a map change with intermission. This
//bug is not present in ZDoom, and only
//happens if there's an intermission.

(ACS script of included file.)
Attached Files? file icon alphabug.wad [^] (560 bytes) 2011-02-28 01:54

- Relationships

-  Notes
User avatar (0001133)
unknownna (updater)
2011-02-28 02:39

> This bug is not present in ZDoom, and only happens if there's an intermission.

It is also present in ZDoom if you use "changemap". It seems to work properly online in Skulltag. But it doesn't work on bots online.
User avatar (0023283)
Ru5tK1ng (updater)
2024-03-03 00:47

No longer an issue either offline or online.

Issue Community Support
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If you feel that is not the case, please reopen it and explain why.
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- Issue History
Date Modified Username Field Change
2011-02-28 01:54 Mister Nobody New Issue
2011-02-28 01:54 Mister Nobody File Added: alphabug.wad
2011-02-28 02:39 unknownna Note Added: 0001133
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-08 22:45 Watermelon Status new => feedback
2024-03-03 00:47 Ru5tK1ng Note Added: 0023283
2024-03-03 00:47 Ru5tK1ng Status feedback => resolved
2024-03-03 00:47 Ru5tK1ng Resolution open => fixed






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