MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000312 | Zandronum | [All Projects] Bug | public | 2011-02-28 01:54 | 2024-03-03 00:47 |
Reporter | Mister Nobody | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000312: Player alpha resets after intermission. | ||||
Description | Player's alpha is reset after an intermission. | ||||
Steps To Reproduce | Run the test file and use chase cam to see your alpha rendering. Use the NEXTMAP console command to go to the next map to see that your alpha is now 1.0. This will not happen with the MAP mapxx command. | ||||
Additional Information | Script 1 ENTER { SetActorProperty(0,APROP_Alpha,0.3); } //The player's alpha is reset to 1.0 after //a map change with intermission. This //bug is not present in ZDoom, and only //happens if there's an intermission. (ACS script of included file.) | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=181&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-02-28 01:54 | Mister Nobody | New Issue | |||
2011-02-28 01:54 | Mister Nobody | File Added: alphabug.wad | |||
2011-02-28 02:39 | unknownna | Note Added: 0001133 | |||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
2014-06-08 22:45 | Watermelon | Status | new => feedback | ||
2024-03-03 00:47 | Ru5tK1ng | Note Added: 0023283 | |||
2024-03-03 00:47 | Ru5tK1ng | Status | feedback => resolved | ||
2024-03-03 00:47 | Ru5tK1ng | Resolution | open => fixed |
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