MantisBT - Zandronum
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0000312Zandronum[All Projects] Bugpublic2011-02-28 01:542024-03-03 00:47
Mister Nobody 
 
normalminoralways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
98d 
 
0000312: Player alpha resets after intermission.
Player's alpha is reset after an intermission.
Run the test file and use chase cam to see your alpha rendering. Use the NEXTMAP console command to go to the next map to see that your alpha is now 1.0. This will not happen with the MAP mapxx command.
Script 1 ENTER
{
SetActorProperty(0,APROP_Alpha,0.3);
}

//The player's alpha is reset to 1.0 after
//a map change with intermission. This
//bug is not present in ZDoom, and only
//happens if there's an intermission.

(ACS script of included file.)
No tags attached.
? alphabug.wad (560) 2011-02-28 01:54
/tracker/file_download.php?file_id=181&type=bug
Issue History
2011-02-28 01:54Mister NobodyNew Issue
2011-02-28 01:54Mister NobodyFile Added: alphabug.wad
2011-02-28 02:39unknownnaNote Added: 0001133
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-06-08 22:45WatermelonStatusnew => feedback
2024-03-03 00:47Ru5tK1ngNote Added: 0023283
2024-03-03 00:47Ru5tK1ngStatusfeedback => resolved
2024-03-03 00:47Ru5tK1ngResolutionopen => fixed

Notes
(0001133)
unknownna   
2011-02-28 02:39   
> This bug is not present in ZDoom, and only happens if there's an intermission.

It is also present in ZDoom if you use "changemap". It seems to work properly online in Skulltag. But it doesn't work on bots online.
(0023283)
Ru5tK1ng   
2024-03-03 00:47   
No longer an issue either offline or online.