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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002896 | Zandronum | [All Projects] Bug | public | 2016-10-15 11:47 | 2024-07-27 22:02 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | high | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.1 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0002896: Players lose lives during win sequences in survival invasion | ||||||||
Description | It seems that players are able to lose lives during win sequences in survival invasion. IMO, it'd be better and more fun to play this mode if this wasn't the case. | ||||||||
Steps To Reproduce | 1. zandronum -file invasion_livesbug_01.wad +sv_maxlives 3 +map map01 2. Pick up the rocket launcher and wait for the countdown to finish. 3. When the monsters spawn, kill them so the wave ends. 4. During the "wave 1 complete!" message, kill your player. 5. When respawning manually, one life is taken away even though the round just ended. | ||||||||
Additional Information | Use this example wad:'https://zandronum.com/tracker/file_download.php?file_id=3015&type=bug [^]' | ||||||||
Attached Files | |||||||||
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Combinebobnt (reporter) 2016-10-29 23:51 |
Projectiles don't disappear during the wave countdown, so why shouldn't those kill you? Dying during the victory text is dumb though lol |
unknownna (updater) 2024-05-14 06:22 edited on: 2024-05-14 11:12 |
I came across this old report and it's still present during win sequences, where it says "wave x completed".Quote from Combinebobnt You can get hurt and die, sure, but it should not subtract a life since it's during a countdown. There's no way IMO that a countdown sequence should count as a live round where you can lose a life and get removed from the game. |
Kaminsky (developer) 2024-07-26 15:26 |
This is addressed in'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/145 [^]' Players that respawn when a wave is complete will not lose a life anymore. |
unknownna (updater) 2024-07-27 22:02 |
Yes, it's much better now. No more accidental losses. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | unknownna Catastrophe |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-10-15 11:47 | unknownna | New Issue | |
2016-10-29 23:51 | Combinebobnt | Note Added: 0016120 | |
2024-05-14 06:22 | unknownna | Note Added: 0023698 | |
2024-05-14 07:08 | unknownna | Status | new => confirmed |
2024-05-14 07:08 | unknownna | Summary | Don't make players lose lives during win sequences and wave countdowns in survival invasion => Don't make players lose lives during win sequences in survival invasion |
2024-05-14 07:08 | unknownna | Description Updated | View Revisions |
2024-05-14 10:56 | unknownna | Relationship added | related to 0004284 |
2024-05-14 11:05 | unknownna | Severity | tweak => feature |
2024-05-14 11:05 | unknownna | Category | Suggestion => Bug |
2024-05-14 11:05 | unknownna | Summary | Don't make players lose lives during win sequences in survival invasion => Players lose lives during win sequences in survival invasion |
2024-05-14 11:09 | unknownna | Steps to Reproduce Updated | View Revisions |
2024-05-14 11:09 | unknownna | Additional Information Updated | View Revisions |
2024-05-14 11:12 | unknownna | Note Edited: 0023698 | View Revisions |
2024-05-14 11:15 | unknownna | Priority | normal => high |
2024-07-26 15:26 | Kaminsky | Note Added: 0023823 | |
2024-07-26 15:26 | Kaminsky | Assigned To | => Kaminsky |
2024-07-26 15:26 | Kaminsky | Status | confirmed => needs review |
2024-07-26 15:26 | Kaminsky | Target Version | => 3.2 |
2024-07-27 22:02 | unknownna | Note Added: 0023835 | |
2024-07-27 22:02 | unknownna | Status | needs review => resolved |
2024-07-27 22:02 | unknownna | Fixed in Version | => 3.2 |
2024-07-27 22:02 | unknownna | Resolution | open => fixed |
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