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IDProjectCategoryView StatusDate SubmittedLast Update
0002896Zandronum[All Projects] Bugpublic2016-10-15 11:472024-07-27 22:02
Reporterunknownna 
Assigned ToKaminsky 
PriorityhighSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version2.1 
Target Version3.2Fixed in Version3.2 
Summary0002896: Players lose lives during win sequences in survival invasion
DescriptionIt seems that players are able to lose lives during win sequences in survival invasion. IMO, it'd be better and more fun to play this mode if this wasn't the case.
Steps To Reproduce1. zandronum -file invasion_livesbug_01.wad +sv_maxlives 3 +map map01
2. Pick up the rocket launcher and wait for the countdown to finish.
3. When the monsters spawn, kill them so the wave ends.
4. During the "wave 1 complete!" message, kill your player.
5. When respawning manually, one life is taken away even though the round just ended.
Additional InformationUse this example wad:'https://zandronum.com/tracker/file_download.php?file_id=3015&type=bug [^]'
Attached Files

- Relationships
related to 0004284resolvedKaminsky Player loses life in survival invasion if staying dead during countdown to wave 

-  Notes
User avatar (0016120)
Combinebobnt (reporter)
2016-10-29 23:51

Projectiles don't disappear during the wave countdown, so why shouldn't those kill you? Dying during the victory text is dumb though lol
User avatar (0023698)
unknownna (updater)
2024-05-14 06:22
edited on: 2024-05-14 11:12

I came across this old report and it's still present during win sequences, where it says "wave x completed".

Quote from Combinebobnt
Projectiles don't disappear during the wave countdown, so why shouldn't those kill you?

You can get hurt and die, sure, but it should not subtract a life since it's during a countdown.
There's no way IMO that a countdown sequence should count as a live round where you can lose a life and get removed from the game.

User avatar (0023823)
Kaminsky (developer)
2024-07-26 15:26

This is addressed in'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/145 [^]'

Players that respawn when a wave is complete will not lose a life anymore.
User avatar (0023835)
unknownna (updater)
2024-07-27 22:02

Yes, it's much better now. No more accidental losses.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: unknownna Catastrophe
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-10-15 11:47 unknownna New Issue
2016-10-29 23:51 Combinebobnt Note Added: 0016120
2024-05-14 06:22 unknownna Note Added: 0023698
2024-05-14 07:08 unknownna Status new => confirmed
2024-05-14 07:08 unknownna Summary Don't make players lose lives during win sequences and wave countdowns in survival invasion => Don't make players lose lives during win sequences in survival invasion
2024-05-14 07:08 unknownna Description Updated View Revisions
2024-05-14 10:56 unknownna Relationship added related to 0004284
2024-05-14 11:05 unknownna Severity tweak => feature
2024-05-14 11:05 unknownna Category Suggestion => Bug
2024-05-14 11:05 unknownna Summary Don't make players lose lives during win sequences in survival invasion => Players lose lives during win sequences in survival invasion
2024-05-14 11:09 unknownna Steps to Reproduce Updated View Revisions
2024-05-14 11:09 unknownna Additional Information Updated View Revisions
2024-05-14 11:12 unknownna Note Edited: 0023698 View Revisions
2024-05-14 11:15 unknownna Priority normal => high
2024-07-26 15:26 Kaminsky Note Added: 0023823
2024-07-26 15:26 Kaminsky Assigned To => Kaminsky
2024-07-26 15:26 Kaminsky Status confirmed => needs review
2024-07-26 15:26 Kaminsky Target Version => 3.2
2024-07-27 22:02 unknownna Note Added: 0023835
2024-07-27 22:02 unknownna Status needs review => resolved
2024-07-27 22:02 unknownna Fixed in Version => 3.2
2024-07-27 22:02 unknownna Resolution open => fixed






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