MantisBT - Zandronum
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0002896Zandronum[All Projects] Bugpublic2016-10-15 11:472024-07-27 22:02
unknownna 
Kaminsky 
highfeatureN/A
resolvedfixed 
2.1 
3.23.2 
0002896: Players lose lives during win sequences in survival invasion
It seems that players are able to lose lives during win sequences in survival invasion. IMO, it'd be better and more fun to play this mode if this wasn't the case.
1. zandronum -file invasion_livesbug_01.wad +sv_maxlives 3 +map map01
2. Pick up the rocket launcher and wait for the countdown to finish.
3. When the monsters spawn, kill them so the wave ends.
4. During the "wave 1 complete!" message, kill your player.
5. When respawning manually, one life is taken away even though the round just ended.
Use this example wad:'https://zandronum.com/tracker/file_download.php?file_id=3015&type=bug [^]'
No tags attached.
related to 0004284resolved Kaminsky Player loses life in survival invasion if staying dead during countdown to wave 
Issue History
2016-10-15 11:47unknownnaNew Issue
2016-10-29 23:51CombinebobntNote Added: 0016120
2024-05-14 06:22unknownnaNote Added: 0023698
2024-05-14 07:08unknownnaStatusnew => confirmed
2024-05-14 07:08unknownnaSummaryDon't make players lose lives during win sequences and wave countdowns in survival invasion => Don't make players lose lives during win sequences in survival invasion
2024-05-14 07:08unknownnaDescription Updatedbug_revision_view_page.php?rev_id=14192#r14192
2024-05-14 10:56unknownnaRelationship addedrelated to 0004284
2024-05-14 11:05unknownnaSeveritytweak => feature
2024-05-14 11:05unknownnaCategorySuggestion => Bug
2024-05-14 11:05unknownnaSummaryDon't make players lose lives during win sequences in survival invasion => Players lose lives during win sequences in survival invasion
2024-05-14 11:09unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=14194#r14194
2024-05-14 11:09unknownnaAdditional Information Updatedbug_revision_view_page.php?rev_id=14196#r14196
2024-05-14 11:12unknownnaNote Edited: 0023698bug_revision_view_page.php?bugnote_id=23698#r14198
2024-05-14 11:15unknownnaPrioritynormal => high
2024-07-26 15:26KaminskyNote Added: 0023823
2024-07-26 15:26KaminskyAssigned To => Kaminsky
2024-07-26 15:26KaminskyStatusconfirmed => needs review
2024-07-26 15:26KaminskyTarget Version => 3.2
2024-07-27 22:02unknownnaNote Added: 0023835
2024-07-27 22:02unknownnaStatusneeds review => resolved
2024-07-27 22:02unknownnaFixed in Version => 3.2
2024-07-27 22:02unknownnaResolutionopen => fixed

Notes
(0016120)
Combinebobnt   
2016-10-29 23:51   
Projectiles don't disappear during the wave countdown, so why shouldn't those kill you? Dying during the victory text is dumb though lol
(0023698)
unknownna   
2024-05-14 06:22   
(edited on: 2024-05-14 11:12)
I came across this old report and it's still present during win sequences, where it says "wave x completed".

Quote from Combinebobnt
Projectiles don't disappear during the wave countdown, so why shouldn't those kill you?

You can get hurt and die, sure, but it should not subtract a life since it's during a countdown.
There's no way IMO that a countdown sequence should count as a live round where you can lose a life and get removed from the game.

(0023823)
Kaminsky   
2024-07-26 15:26   
This is addressed in'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/145 [^]'

Players that respawn when a wave is complete will not lose a life anymore.
(0023835)
unknownna   
2024-07-27 22:02   
Yes, it's much better now. No more accidental losses.