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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002848 | Zandronum | [All Projects] Suggestion | public | 2016-10-02 19:57 | 2016-10-02 21:05 | ||||
Reporter | fr-blood | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002848: GetUserCVar ignores "user" types of cvars | ||||||||
Description | I've some scripts which check if the player is agree or not to start the map introduction, he can dedice of it with this "user bool afd_mapstart = TRUE;" The script: Script 1 ENTER {// Map Information GiveInventory("SpecialMap",1); if(GetUserCVar(PlayerNumber(),"afd_mapstart") == TRUE) { SetPlayerProperty(0,1,PROP_TOTALLYFROZEN); FadeTo(0,0,0,1.0,1.0); SetFont("BIGFONT"); Information("Thursday 14th October 2257","Nemezis, UAC Outpost Post B-411","Sergeant","Defend the post"); Delay(35*8); FadeTo(255,255,255,0.0,2.0); SetPlayerProperty(0,0,PROP_TOTALLYFROZEN); } delay(35*5); MapName("\ciOutpost Under Attack","\cgBlood"); } The map introduction will still happen even if the player turned it off online. | ||||||||
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fr-blood (reporter) 2016-10-02 20:01 |
Oh sorry I didn't see that someone just posted about that problem, just delete that ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-10-02 19:57 | fr-blood | New Issue | |
2016-10-02 20:01 | fr-blood | Note Added: 0015735 | |
2016-10-02 21:05 | Edward-san | Status | new => closed |
2016-10-02 21:05 | Edward-san | Resolution | open => duplicate |
2016-10-02 21:05 | Edward-san | Relationship added | duplicate of 0002674 |
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