MantisBT - Zandronum | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0002848 | Zandronum | [All Projects] Suggestion | public | 2016-10-02 19:57 | 2016-10-02 21:05 | |||||
| Reporter | fr-blood | |||||||||
| Assigned To | ||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | |||||
| Status | closed | Resolution | duplicate | |||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | |||||
| Product Version | 3.0-beta | |||||||||
| Target Version | Fixed in Version | |||||||||
| Summary | 0002848: GetUserCVar ignores "user" types of cvars | |||||||||
| Description | I've some scripts which check if the player is agree or not to start the map introduction, he can dedice of it with this "user bool afd_mapstart = TRUE;" The script: Script 1 ENTER {// Map Information GiveInventory("SpecialMap",1); if(GetUserCVar(PlayerNumber(),"afd_mapstart") == TRUE) { SetPlayerProperty(0,1,PROP_TOTALLYFROZEN); FadeTo(0,0,0,1.0,1.0); SetFont("BIGFONT"); Information("Thursday 14th October 2257","Nemezis, UAC Outpost Post B-411","Sergeant","Defend the post"); Delay(35*8); FadeTo(255,255,255,0.0,2.0); SetPlayerProperty(0,0,PROP_TOTALLYFROZEN); } delay(35*5); MapName("\ciOutpost Under Attack","\cgBlood"); } The map introduction will still happen even if the player turned it off online. | |||||||||
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| Additional Information | ||||||||||
| Tags | No tags attached. | |||||||||
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| Attached Files | ||||||||||
| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2016-10-02 19:57 | fr-blood | New Issue | ||||||||
| 2016-10-02 20:01 | fr-blood | Note Added: 0015735 | ||||||||
| 2016-10-02 21:05 | Edward-san | Status | new => closed | |||||||
| 2016-10-02 21:05 | Edward-san | Resolution | open => duplicate | |||||||
| 2016-10-02 21:05 | Edward-san | Relationship added | duplicate of 0002674 | |||||||
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