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IDProjectCategoryView StatusDate SubmittedLast Update
0000278Zandronum[All Projects] Bugpublic2011-02-02 13:322011-02-04 11:55
Reporteruser35 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000278: Death sounds are mute
DescriptionWhen you kill yourself (to make the gib animation), it doesn't have any sound. This was working before but this is since 98b or 98c (though I am not sure if is since 98a but I seen this bug since some time)
This happens ONLY in Heretic and HeXen
In Doom works fine
Maybe in ZDoom works fine
Steps To ReproduceLoad Heretic or HeXen
Select any class (if in HeXen)
Type Kill in console to kill yourself
You will notice there is no death sound
Additional InformationBug or not, this must be fixed
Attached Files

- Relationships

-  Notes
User avatar (0000929)
unknownna (updater)
2011-02-02 13:35
edited on: 2011-02-02 13:35

Does it occur offline in GZDoom 323?

(0000931)
user35
2011-02-02 13:54
edited on: 2011-02-02 13:55

yep, happens as well in GZDoom 323
it ALSO happens in Zdoom 2.5.0
EDIT: how do I edit the bug report? I said that I think it works in Zdoom but it doesn't. people will think it work :(

User avatar (0000932)
Edward-san (developer)
2011-02-02 17:21
edited on: 2011-02-02 22:57

Does it work in latest zdoom svn build?

(0000937)
user35
2011-02-03 06:25

Tested with ZDoom r3131
Happends here as well.
I assume that was working before Skulltag 98a or 98b (not sure) but now doesn't even work. Maybe does this has to have with Zdoom versions?
User avatar (0000941)
Edward-san (developer)
2011-02-03 13:18

before posting this in the zdoom bugs thread, can you tell me if you reproduced this with a clean .ini (no autoloads, etc)?
(0000945)
user35
2011-02-03 13:52
edited on: 2011-02-03 13:52

yeah, I did with a clean .ini file
EDIT: btw I am not at zdoom forums and I'm too lazy to register, lol
maybe if someone is going to post

User avatar (0000946)
Edward-san (developer)
2011-02-03 14:31

> EDIT: btw I am not at zdoom forums and I'm too lazy to register, lol
wow...

well, I've posted this to the forum, here.
(0000947)
user35
2011-02-03 14:51

thanks. now we need to wait for the fix...
User avatar (0000948)
Gez (reporter)
2011-02-03 21:08

Not a bug. Just bind a key to "kill" and try this way; you'll hear the sound.

What happens is simply that the death sound gets played immediately while you're still in the console, and the console shuts the sound off.
User avatar (0000949)
Edward-san (developer)
2011-02-03 21:18
edited on: 2011-02-03 21:20

indeed...

'http://forum.zdoom.org/viewtopic.php?f=7&t=28649&view=unread#p545586 [^]'

and this happens also for every monster which has A_Scream in the first frame.

[edit] Graf closed it as [Not a bug]

(0000955)
user35
2011-02-04 06:15
edited on: 2011-02-04 06:15

ah ok. sorry but I just want to say that it was working before 98a, I swear
anyway, yeah I heard that this also happens for monsters
EDIT: this can be closed now :(


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- Issue History
Date Modified Username Field Change
2011-02-02 13:32 user35 New Issue
2011-02-02 13:35 unknownna Note Added: 0000929
2011-02-02 13:35 unknownna Note Edited: 0000929 View Revisions
2011-02-02 13:54 user35 Note Added: 0000931
2011-02-02 13:55 user35 Note Edited: 0000931 View Revisions
2011-02-02 17:21 Edward-san Note Added: 0000932
2011-02-02 17:22 Edward-san Note Edited: 0000932 View Revisions
2011-02-02 22:57 Edward-san Note Edited: 0000932 View Revisions
2011-02-03 06:25 user35 Note Added: 0000937
2011-02-03 13:18 Edward-san Note Added: 0000941
2011-02-03 13:52 user35 Note Added: 0000945
2011-02-03 13:52 user35 Note Edited: 0000945 View Revisions
2011-02-03 14:31 Edward-san Note Added: 0000946
2011-02-03 14:51 user35 Note Added: 0000947
2011-02-03 21:08 Gez Note Added: 0000948
2011-02-03 21:18 Edward-san Note Added: 0000949
2011-02-03 21:20 Edward-san Note Edited: 0000949 View Revisions
2011-02-04 06:15 user35 Note Added: 0000955
2011-02-04 06:15 user35 Note Edited: 0000955 View Revisions
2011-02-04 11:55 Torr Samaho Status new => closed
2011-02-04 11:55 Torr Samaho Resolution open => no change required
2012-06-09 13:22 Torr Samaho Category General => Bug






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