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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002723 | Zandronum | [All Projects] Bug | public | 2016-05-02 19:48 | 2016-05-03 05:00 | ||||
Reporter | doomista | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | 10 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002723: Custom projectile, fixed damage value - always does only a half of the value | ||||||||
Description | Projectile with custom fixed damage as this: ACTOR Projectile_Beamgun : PlasmaBall 16040 { Damage (50) } Does only half of it's damage - 25 damage. | ||||||||
Steps To Reproduce | Use the wad provided with the report. Run preferably a dm/lms game, watch out for your lives. Custom weapon with the custom projectile is given automatically (but only on ENTER, not on RESPAWN). | ||||||||
Additional Information | Using formula Damage(25+25) does not help. Using Damage(50) works fine in Zan 2.1.2 | ||||||||
Attached Files | ![]() | ||||||||
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WaTaKiD (updater) 2016-05-02 20:12 |
"Use the wad provided with the report." where? |
doomista (reporter) 2016-05-02 21:56 |
Sorry, I screwed up the upload when posting a report. It's there now |
WaTaKiD (updater) 2016-05-02 22:36 edited on: 2016-05-02 22:39 |
using the provided example wad on doom2.wad map01, in coop (against monsters) and dm and lms against a second client, the weapon always deals 50 damage do u perhaps have skill set to 0, which gives 50% damage reduction?'http://doomwiki.org/wiki/Skill_level#Doom_and_Doom_II_skill_levels [^]' i tested using 3.0-r160229-1221 which is the latest 3.0 beta, as of this moment |
doomista (reporter) 2016-05-03 04:55 |
Yes, the skill was set to 0. Sorry, I didn't know about the reduction, it could've strike me. |
WaTaKiD (updater) 2016-05-03 04:59 |
alrighty, and with that the ticket can be closed |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-05-02 19:48 | doomista | New Issue | |
2016-05-02 20:12 | WaTaKiD | Note Added: 0014798 | |
2016-05-02 21:20 | Dusk | Status | new => feedback |
2016-05-02 21:56 | doomista | File Added: damagebug.wad | |
2016-05-02 21:56 | doomista | Note Added: 0014804 | |
2016-05-02 21:56 | doomista | Status | feedback => new |
2016-05-02 22:36 | WaTaKiD | Note Added: 0014805 | |
2016-05-02 22:39 | WaTaKiD | Note Edited: 0014805 | View Revisions |
2016-05-03 04:55 | doomista | Note Added: 0014806 | |
2016-05-03 04:59 | WaTaKiD | Note Added: 0014807 | |
2016-05-03 05:00 | WaTaKiD | Priority | high => normal |
2016-05-03 05:00 | WaTaKiD | Severity | major => minor |
2016-05-03 05:00 | WaTaKiD | Status | new => closed |
2016-05-03 05:00 | WaTaKiD | Resolution | open => no change required |
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