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IDProjectCategoryView StatusDate SubmittedLast Update
0002650Zandronum[All Projects] Bugpublic2016-02-29 15:282024-03-02 03:45
ReporterMazterQyoun-ae 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformAppleOSOS XOS Version10.11
Product Version2.1 
Target VersionFixed in Version 
Summary0002650: Vertical sync doesn't work on OS X
DescriptionVertical sync seems to be broken on OS X. The option is ignored, and it is always disabled in OpenGL, but enabled in Software.
Steps To Reproduce1. Enable FPS counter: vid_fps true
2. Switch to your favourite render (OpenGL or Software).
3. Try playing with vertical sync: vid_vsync false/true
4. Notice how, no matter which option you have, the FPS is always full in OpenGL, but limited to 60 (16.6 ms) in Software.
5. Try to restart Zandronum. Notice how restart does not help.
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-  Notes
User avatar (0023208)
Ru5tK1ng (updater)
2024-03-02 03:45

If this is still happening with 3.1 or 3.2 beta, then please make a new ticket.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-02-29 15:28 MazterQyoun-ae New Issue
2024-03-02 03:45 Ru5tK1ng Note Added: 0023208
2024-03-02 03:45 Ru5tK1ng Status new => closed
2024-03-02 03:45 Ru5tK1ng Resolution open => no change required






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