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IDProjectCategoryView StatusDate SubmittedLast Update
0002556Zandronum[All Projects] Bugpublic2015-12-22 18:352015-12-24 13:08
ReporterDaemonX 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version3.0 
Summary0002556: A_Checksight not jumping properly online
DescriptionA_Checksight not jumping properly when its condition met. Offline work correctly while Online Its totally ignore the jump condition and its cause the client see wierd behaviour or sprite not display correctly
Steps To Reproduce1. Load checksight1.zip to zandronum and open map01
2. Look at the zombieman as you can see he is a zombieman.
3. In front of you is actually a wall, So strafe to the right and you will saw
   it change into cacodemon.
4. now strafe to the left back and you can see its change into zombieman again. strafe left and right to see the monster changing.
5. This comfirm it actually works in offline mod.

6. Make a server and join it.
7. repeat step 1-4
8. The sprite will display incorrectly and not reflecting what actually its does.
Additional InformationBehind wall = Zombieman
When in line of sight = Cacodemon
Attached Fileszip file icon Checksight1.zip [^] (1,506 bytes) 2015-12-22 18:35

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-  Notes
User avatar (0014018)
DaemonX (reporter)
2015-12-22 19:06

I believe this bug a duplicate of this issue.'http://zandronum.com/tracker/view.php?id=2521 [^]'
Tested the fix and its ok

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- Issue History
Date Modified Username Field Change
2015-12-22 18:35 DaemonX New Issue
2015-12-22 18:35 DaemonX File Added: Checksight1.zip
2015-12-22 19:06 DaemonX Note Added: 0014018
2015-12-24 13:08 Edward-san Status new => closed
2015-12-24 13:08 Edward-san Assigned To => Edward-san
2015-12-24 13:08 Edward-san Resolution open => no change required
2015-12-24 13:08 Edward-san Fixed in Version => 3.0
2015-12-24 13:08 Edward-san Assigned To Edward-san =>






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