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ID | Project | Category | View Status | Date Submitted | Last Update |
0000025 | Zandronum | [All Projects] Suggestion | public | 2010-09-14 13:28 | 2014-06-08 22:02 |
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Reporter | Konda | |
Assigned To | | |
Priority | none | Severity | feature | Reproducibility | always |
Status | closed | Resolution | waiting for zdoom | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | |
Target Version | | Fixed in Version | | |
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Summary | 0000025: Port ACS function Plane_Align to skulltag |
Description | Summary: Self explanatory.
It would be useful for lines that have multiple functions. Example: Line identification and plane align. So the plane align would be used to create cool stuff in your map while using a middle texture that can be set to nothing and turn off line blocking using ACS when a switch is pressed. |
Steps To Reproduce | Try compiling an ACS script with Plane_Align for Skulltag games(Skulltag Doom in hexen, UDMF format). |
Additional Information | 'http://zdoom.org/wiki/Plane_Align [^]'
'http://img186.imageshack.us/img186/3779/noplanealign.png [^]' |
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