MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000025 | Zandronum | [All Projects] Suggestion | public | 2010-09-14 13:28 | 2014-06-08 22:02 |
Reporter | Konda | ||||
Assigned To | |||||
Priority | none | Severity | feature | Reproducibility | always |
Status | closed | Resolution | waiting for zdoom | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | ||||
Target Version | Fixed in Version | ||||
Summary | 0000025: Port ACS function Plane_Align to skulltag | ||||
Description | Summary: Self explanatory. It would be useful for lines that have multiple functions. Example: Line identification and plane align. So the plane align would be used to create cool stuff in your map while using a middle texture that can be set to nothing and turn off line blocking using ACS when a switch is pressed. | ||||
Steps To Reproduce | Try compiling an ACS script with Plane_Align for Skulltag games(Skulltag Doom in hexen, UDMF format). | ||||
Additional Information | 'http://zdoom.org/wiki/Plane_Align [^]' 'http://img186.imageshack.us/img186/3779/noplanealign.png [^]' | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-09-14 13:28 | Konda | New Issue | |||
2014-06-08 22:02 | Watermelon | Status | new => closed | ||
2014-06-08 22:02 | Watermelon | Resolution | open => waiting for zdoom |
There are no notes attached to this issue. |