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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000237 | Zandronum | [All Projects] Bug | public | 2010-12-18 00:13 | 2011-04-21 01:06 | ||||
Reporter | fang2 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000237: Mousewheel sometimes won't scroll weapons | ||||||||
Description | Sometimes when using the mousewheel to scroll between weapons, it wont work until the current weapon is fully raised. It only affects scrolling up\previous weapon afaik. | ||||||||
Attached Files | |||||||||
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fang2 (reporter) 2010-12-18 00:14 |
Also, I should mention that you need to be scrolling down\next weapon, then try to select a previous weapon. |
(0000738) user35 2010-12-20 09:54 |
I noticed this in some weapon wads. |
Ijon Tichy (reporter) 2010-12-27 21:20 |
The only time I noticed this was when you scroll enough to reach the weapon that's currently being deselected. It's likely that the problem here is that deselect process is un-interruptible. Maybe allow an A_Lower call to go back to the select state if the weapon is reselected? |
Torr Samaho (administrator) 2010-12-28 17:28 |
Does it also happen in GZDoom 323? |
Ijon Tichy (reporter) 2010-12-29 20:41 |
I tested the GZDoom trunk (http://mancubus.net/svn/hosted/gzdoom/trunk/), and while a weapon is being deselected, you can't "un-deselect" it. Same thing as in Skulltag. I guess this means we should bitch to Graf about it then. :P |
Torr Samaho (administrator) 2010-12-29 21:05 |
Thanks, so it's not a Skulltag issue. Now somebody should ask at the ZDoom forums whether the behavior is intended. |
unknownna (updater) 2011-04-20 22:06 |
> Now somebody should ask at the ZDoom forums whether the behavior is intended. I found this: [Won't change] Mousewheel won't cycle weapons properly |
Torr Samaho (administrator) 2011-04-21 01:02 |
Alright, Skulltag will certainly stay consistent with ZDoom here, so let's close this then. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-12-18 00:13 | fang2 | New Issue | |
2010-12-18 00:14 | fang2 | Note Added: 0000735 | |
2010-12-20 09:54 | user35 | Note Added: 0000738 | |
2010-12-27 21:20 | Ijon Tichy | Note Added: 0000760 | |
2010-12-28 17:28 | Torr Samaho | Note Added: 0000764 | |
2010-12-28 17:28 | Torr Samaho | Status | new => feedback |
2010-12-29 20:41 | Ijon Tichy | Note Added: 0000767 | |
2010-12-29 21:05 | Torr Samaho | Note Added: 0000769 | |
2011-04-20 22:06 | unknownna | Note Added: 0001400 | |
2011-04-21 01:02 | Torr Samaho | Note Added: 0001402 | |
2011-04-21 01:04 | Torr Samaho | Status | feedback => closed |
2011-04-21 01:06 | Torr Samaho | Resolution | open => won't fix |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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