Notes |
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(0000735)
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fang2
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2010-12-18 00:14
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Also, I should mention that you need to be scrolling down\next weapon, then try to select a previous weapon. |
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(0000738)
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user35
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2010-12-20 09:54
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I noticed this in some weapon wads. |
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The only time I noticed this was when you scroll enough to reach the weapon that's currently being deselected. It's likely that the problem here is that deselect process is un-interruptible. Maybe allow an A_Lower call to go back to the select state if the weapon is reselected? |
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I tested the GZDoom trunk (http://mancubus.net/svn/hosted/gzdoom/trunk/), and while a weapon is being deselected, you can't "un-deselect" it. Same thing as in Skulltag.
I guess this means we should bitch to Graf about it then. :P |
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Thanks, so it's not a Skulltag issue. Now somebody should ask at the ZDoom forums whether the behavior is intended. |
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Alright, Skulltag will certainly stay consistent with ZDoom here, so let's close this then. |
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