MantisBT - Zandronum
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0000237Zandronum[All Projects] Bugpublic2010-12-18 00:132011-04-21 01:06
fang2 
 
normalminoralways
closedwon't fix 
MicrosoftWindowsXP/Vista/7
 
 
0000237: Mousewheel sometimes won't scroll weapons
Sometimes when using the mousewheel to scroll between weapons, it wont work until the current weapon is fully raised. It only affects scrolling up\previous weapon afaik.
No tags attached.
Issue History
2010-12-18 00:13fang2New Issue
2010-12-18 00:14fang2Note Added: 0000735
2010-12-20 09:54user35Note Added: 0000738
2010-12-27 21:20Ijon TichyNote Added: 0000760
2010-12-28 17:28Torr SamahoNote Added: 0000764
2010-12-28 17:28Torr SamahoStatusnew => feedback
2010-12-29 20:41Ijon TichyNote Added: 0000767
2010-12-29 21:05Torr SamahoNote Added: 0000769
2011-04-20 22:06unknownnaNote Added: 0001400
2011-04-21 01:02Torr SamahoNote Added: 0001402
2011-04-21 01:04Torr SamahoStatusfeedback => closed
2011-04-21 01:06Torr SamahoResolutionopen => won't fix
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0000735)
fang2   
2010-12-18 00:14   
Also, I should mention that you need to be scrolling down\next weapon, then try to select a previous weapon.
(0000738)
user35   
2010-12-20 09:54   
I noticed this in some weapon wads.
(0000760)
Ijon Tichy   
2010-12-27 21:20   
The only time I noticed this was when you scroll enough to reach the weapon that's currently being deselected. It's likely that the problem here is that deselect process is un-interruptible. Maybe allow an A_Lower call to go back to the select state if the weapon is reselected?
(0000764)
Torr Samaho   
2010-12-28 17:28   
Does it also happen in GZDoom 323?
(0000767)
Ijon Tichy   
2010-12-29 20:41   
I tested the GZDoom trunk (http://mancubus.net/svn/hosted/gzdoom/trunk/), and while a weapon is being deselected, you can't "un-deselect" it. Same thing as in Skulltag.
I guess this means we should bitch to Graf about it then. :P
(0000769)
Torr Samaho   
2010-12-29 21:05   
Thanks, so it's not a Skulltag issue. Now somebody should ask at the ZDoom forums whether the behavior is intended.
(0001400)
unknownna   
2011-04-20 22:06   
> Now somebody should ask at the ZDoom forums whether the behavior is intended.

I found this:

[Won't change] Mousewheel won't cycle weapons properly
(0001402)
Torr Samaho   
2011-04-21 01:02   
Alright, Skulltag will certainly stay consistent with ZDoom here, so let's close this then.