View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0002314 | Zandronum | [All Projects] Bug | public | 2015-06-16 01:18 | 2015-06-16 01:20 |
|
Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 2.0 | |
Target Version | | Fixed in Version | | |
|
Summary | 0002314: A_SkullPop actor seems to be client-sided or inherits flags it's not supposed to causing desyncs online |
Description | While investigating an issue with spectators and A_SkullPop actors I noticed that the actual actors seem to be client-sided only. |
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file skullpop_desync.wad -host
2. Connect a client to the server with an emulated ping of 251.
3. Join the game.
4. "kill" in the console.
5. Respawn.
6. Move around. Notice how choppy it is due to the SOLID flag desync. |
Additional Information | Actor DoomPlayer_02 : DoomPlayer
{
States
{
Death:
XDeath:
TNT1 A 1 A_SkullPop ("Test_01")
TNT1 A -1
Stop
}
}
Actor Test_01 : PlayerChunk
{
Radius 2048
Height 2048
+SOLID
} |
|
Attached Files | skullpop_desync.wad [^] (1,044 bytes) 2015-06-16 01:19 |
|