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IDProjectCategoryView StatusDate SubmittedLast Update
0002278Zandronum[All Projects] Suggestionpublic2015-06-01 00:482015-07-17 18:05
ReporterAlexMax 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002278: New compatflag for two-way wallrunning
DescriptionZDaemon has a dmflag that allows for two-way wallrunning. This has been used for their ZDDL duel settings, and I think some CTF maps make use of it, like MAP07 from ZDEpic CTF.

Seems like it would be a simple update to make. Not really sure how you would implement this, flagwise, though. Maybe a separate comaptflag that is mutually exclusive to the existing vanilla wallrun flag?
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-  Notes
User avatar (0012487)
Dusk (developer)
2015-06-01 00:51
edited on: 2015-06-01 00:53

What are we being compatible with here? Sounds like ZDaemon included this as a proper wallrunning feature which means this should be a gameplay flag rather than a compat flag (sv_fullwallrun?). What does ZDaemon call this flag?

User avatar (0012496)
AlexMax (developer)
2015-06-02 01:04
edited on: 2015-06-02 01:11

I actually don't see a compatflag. I'm pretty sure there was one back in the 1.06 days, but it might be default by now.

User avatar (0012509)
Dusk (developer)
2015-06-03 15:36

You appear to have changed the suggestion from "four-way" wallrunning to "two-way"? What does two-way wallrunning mean?
User avatar (0012960)
unknownna (updater)
2015-07-17 16:10
edited on: 2015-07-17 17:29

After discussing this with AlexMax on IRC we concluded with that it was just a misunderstanding on his part.

compat_wallrun does what you wish for, i.e. two-way wallrunning north/south.
compat_plasmabump enables vanilla wallrunning, i.e. north on solid walls and east on two-sided impassable linedefs, and allows for glitched item grabbing (Dwango 5 MAP01 BFG).

When both are enabled it seems that compat_plasmabump overrides compat_wallrun due to it overriding the movement code completely.

In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.


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- Issue History
Date Modified Username Field Change
2015-06-01 00:48 AlexMax New Issue
2015-06-01 00:51 Dusk Note Added: 0012487
2015-06-01 00:53 Dusk Note Edited: 0012487 View Revisions
2015-06-02 01:04 AlexMax Note Added: 0012496
2015-06-02 01:04 AlexMax Note Edited: 0012496 View Revisions
2015-06-02 01:07 AlexMax Note Edited: 0012496 View Revisions
2015-06-02 01:11 AlexMax Summary New compatflag for four-way wallrunning => New compatflag for two-way wallrunning
2015-06-02 01:11 AlexMax Description Updated View Revisions
2015-06-02 01:11 AlexMax Note Edited: 0012496 View Revisions
2015-06-03 15:36 Dusk Note Added: 0012509
2015-07-17 16:10 unknownna Note Added: 0012960
2015-07-17 16:10 unknownna Note Edited: 0012960 View Revisions
2015-07-17 17:29 unknownna Note Edited: 0012960 View Revisions
2015-07-17 18:05 unknownna Status new => closed
2015-07-17 18:05 unknownna Resolution open => no change required






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