MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002278 | Zandronum | [All Projects] Suggestion | public | 2015-06-01 00:48 | 2015-07-17 18:05 |
|
Reporter | AlexMax | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
|
Summary | 0002278: New compatflag for two-way wallrunning |
Description | ZDaemon has a dmflag that allows for two-way wallrunning. This has been used for their ZDDL duel settings, and I think some CTF maps make use of it, like MAP07 from ZDEpic CTF.
Seems like it would be a simple update to make. Not really sure how you would implement this, flagwise, though. Maybe a separate comaptflag that is mutually exclusive to the existing vanilla wallrun flag? |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2015-06-01 00:48 | AlexMax | New Issue | |
2015-06-01 00:51 | Dusk | Note Added: 0012487 | |
2015-06-01 00:53 | Dusk | Note Edited: 0012487 | bug_revision_view_page.php?bugnote_id=12487#r7225 |
2015-06-02 01:04 | AlexMax | Note Added: 0012496 | |
2015-06-02 01:04 | AlexMax | Note Edited: 0012496 | bug_revision_view_page.php?bugnote_id=12496#r7237 |
2015-06-02 01:07 | AlexMax | Note Edited: 0012496 | bug_revision_view_page.php?bugnote_id=12496#r7238 |
2015-06-02 01:11 | AlexMax | Summary | New compatflag for four-way wallrunning => New compatflag for two-way wallrunning |
2015-06-02 01:11 | AlexMax | Description Updated | bug_revision_view_page.php?rev_id=7240#r7240 |
2015-06-02 01:11 | AlexMax | Note Edited: 0012496 | bug_revision_view_page.php?bugnote_id=12496#r7241 |
2015-06-03 15:36 | Dusk | Note Added: 0012509 | |
2015-07-17 16:10 | unknownna | Note Added: 0012960 | |
2015-07-17 16:10 | unknownna | Note Edited: 0012960 | bug_revision_view_page.php?bugnote_id=12960#r7726 |
2015-07-17 17:29 | unknownna | Note Edited: 0012960 | bug_revision_view_page.php?bugnote_id=12960#r7727 |
2015-07-17 18:05 | unknownna | Status | new => closed |
2015-07-17 18:05 | unknownna | Resolution | open => no change required |
Notes |
|
(0012487)
|
Dusk
|
2015-06-01 00:51
(edited on: 2015-06-01 00:53) |
|
What are we being compatible with here? Sounds like ZDaemon included this as a proper wallrunning feature which means this should be a gameplay flag rather than a compat flag (sv_fullwallrun?). What does ZDaemon call this flag?
|
|
|
(0012496)
|
AlexMax
|
2015-06-02 01:04
(edited on: 2015-06-02 01:11) |
|
I actually don't see a compatflag. I'm pretty sure there was one back in the 1.06 days, but it might be default by now.
|
|
|
(0012509)
|
Dusk
|
2015-06-03 15:36
|
|
You appear to have changed the suggestion from "four-way" wallrunning to "two-way"? What does two-way wallrunning mean? |
|
|
(0012960)
|
unknownna
|
2015-07-17 16:10
(edited on: 2015-07-17 17:29) |
|
After discussing this with AlexMax on IRC we concluded with that it was just a misunderstanding on his part.
compat_wallrun does what you wish for, i.e. two-way wallrunning north/south.
compat_plasmabump enables vanilla wallrunning, i.e. north on solid walls and east on two-sided impassable linedefs, and allows for glitched item grabbing (Dwango 5 MAP01 BFG).
When both are enabled it seems that compat_plasmabump overrides compat_wallrun due to it overriding the movement code completely.
In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.
|
|