MantisBT - Zandronum
View Issue Details
0002278Zandronum[All Projects] Suggestionpublic2015-06-01 00:482015-07-17 18:05
AlexMax 
 
normalfeatureN/A
closedno change required 
 
 
0002278: New compatflag for two-way wallrunning
ZDaemon has a dmflag that allows for two-way wallrunning. This has been used for their ZDDL duel settings, and I think some CTF maps make use of it, like MAP07 from ZDEpic CTF.

Seems like it would be a simple update to make. Not really sure how you would implement this, flagwise, though. Maybe a separate comaptflag that is mutually exclusive to the existing vanilla wallrun flag?
No tags attached.
Issue History
2015-06-01 00:48AlexMaxNew Issue
2015-06-01 00:51DuskNote Added: 0012487
2015-06-01 00:53DuskNote Edited: 0012487bug_revision_view_page.php?bugnote_id=12487#r7225
2015-06-02 01:04AlexMaxNote Added: 0012496
2015-06-02 01:04AlexMaxNote Edited: 0012496bug_revision_view_page.php?bugnote_id=12496#r7237
2015-06-02 01:07AlexMaxNote Edited: 0012496bug_revision_view_page.php?bugnote_id=12496#r7238
2015-06-02 01:11AlexMaxSummaryNew compatflag for four-way wallrunning => New compatflag for two-way wallrunning
2015-06-02 01:11AlexMaxDescription Updatedbug_revision_view_page.php?rev_id=7240#r7240
2015-06-02 01:11AlexMaxNote Edited: 0012496bug_revision_view_page.php?bugnote_id=12496#r7241
2015-06-03 15:36DuskNote Added: 0012509
2015-07-17 16:10unknownnaNote Added: 0012960
2015-07-17 16:10unknownnaNote Edited: 0012960bug_revision_view_page.php?bugnote_id=12960#r7726
2015-07-17 17:29unknownnaNote Edited: 0012960bug_revision_view_page.php?bugnote_id=12960#r7727
2015-07-17 18:05unknownnaStatusnew => closed
2015-07-17 18:05unknownnaResolutionopen => no change required

Notes
(0012487)
Dusk   
2015-06-01 00:51   
(edited on: 2015-06-01 00:53)
What are we being compatible with here? Sounds like ZDaemon included this as a proper wallrunning feature which means this should be a gameplay flag rather than a compat flag (sv_fullwallrun?). What does ZDaemon call this flag?

(0012496)
AlexMax   
2015-06-02 01:04   
(edited on: 2015-06-02 01:11)
I actually don't see a compatflag. I'm pretty sure there was one back in the 1.06 days, but it might be default by now.

(0012509)
Dusk   
2015-06-03 15:36   
You appear to have changed the suggestion from "four-way" wallrunning to "two-way"? What does two-way wallrunning mean?
(0012960)
unknownna   
2015-07-17 16:10   
(edited on: 2015-07-17 17:29)
After discussing this with AlexMax on IRC we concluded with that it was just a misunderstanding on his part.

compat_wallrun does what you wish for, i.e. two-way wallrunning north/south.
compat_plasmabump enables vanilla wallrunning, i.e. north on solid walls and east on two-sided impassable linedefs, and allows for glitched item grabbing (Dwango 5 MAP01 BFG).

When both are enabled it seems that compat_plasmabump overrides compat_wallrun due to it overriding the movement code completely.

In ZDaemon and ZDoom 1.23b33, glitched item grabs are possible with two-way wallrunning (which is enabled by default and has no flag). This is not possible in Zandronum.