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IDProjectCategoryView StatusDate SubmittedLast Update
0002231Zandronum[All Projects] Bugpublic2015-05-15 01:282015-05-17 09:55
ReporterHekmatyar 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target VersionFixed in Version 
Summary0002231: Weapon.kickback disabled in 2.0?
DescriptionHi there.

I've already posted about this issue on the forums and am now here to officially report the issue (advised by Wario).

It seems that weapon.kickback does not seem to function as it should. It used to work before 2.0 came around. Noticed how my targets did not get knocked back when hit by a weapon actor with this property.
Steps To ReproduceAll you probably need to do is to add "weapon.kickback" somewhere in a weapon actor (not in the states ofcourse). An option would be right under its obituary.

Additional InformationStraight from the code:

actor Riotgun : Shotgun replaces Shotgun
{
  obituary "%o got pummeled by %k's shotgun."
  radius 20
  height 16
  decal "BulletChip"
  Weapon.SlotNumber 2
  attacksound "NewMarine/Shotgun"
  inventory.pickupmessage "You got the shotgun!"
  weapon.selectionorder 1500
  weapon.kickback 100
  (etc.)

Attached Files? file icon weapontestkickback.wad [^] (124,083 bytes) 2015-05-16 23:29

- Relationships

-  Notes
User avatar (0012282)
Torr Samaho (administrator)
2015-05-16 12:35

Please provide a minimal example wad.
User avatar (0012301)
Hekmatyar (reporter)
2015-05-16 23:31
edited on: 2015-05-17 00:26

Attached a file (of a class/weapon) with quite the amount of a weapon.kickback value.

The effect does not apply however. In this tiny wad, you can select your class to "crash" which will give you the weapon that has the weapon.kickback property on.

Feel free to test it! I already did, but to no avail: there is no kicking back.



Hitscan and melee does not work either. Have tried those out too!

User avatar (0012302)
Arco (updater)
2015-05-17 00:46

It works for me in 2.0. Could you try it with a clean .ini file?
User avatar (0012303)
Hekmatyar (reporter)
2015-05-17 01:24

Sorry if I ask, but ehh. What's an ".ini" file? Does it have any specific filename in a default zandro folder?

Would reinstalling the whole bunch work as well?
User avatar (0012304)
Hekmatyar (reporter)
2015-05-17 02:08

I've had other people test this file on their PC. Same result.
User avatar (0012305)
Edward-san (developer)
2015-05-17 06:47

Can you reproduce this issue with GZDoom r323 and GZDoom r900 ?
User avatar (0012306)
Edward-san (developer)
2015-05-17 07:37
edited on: 2015-05-17 07:38

I see the issue. You added '+NODAMAGETHRUST' to the DoomCrash actor. It caused no problems before 2.0, because that flag was intended to work just for the missiles. zdoom r1695 made that flag work also for the players, hence the lost thrust with the victims. If you remove the flag from the actor, you'll get back the thrusting victims.

User avatar (0012307)
Dusk (developer)
2015-05-17 09:55

Sounds like a don't do that to me, then.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2015-05-15 01:28 Hekmatyar New Issue
2015-05-16 12:35 Torr Samaho Note Added: 0012282
2015-05-16 12:35 Torr Samaho Status new => feedback
2015-05-16 23:29 Hekmatyar File Added: weapontestkickback.wad
2015-05-16 23:31 Hekmatyar Note Added: 0012301
2015-05-16 23:31 Hekmatyar Status feedback => new
2015-05-16 23:46 Hekmatyar Note Edited: 0012301 View Revisions
2015-05-17 00:23 Hekmatyar Note Edited: 0012301 View Revisions
2015-05-17 00:26 Hekmatyar Note Edited: 0012301 View Revisions
2015-05-17 00:46 Arco Note Added: 0012302
2015-05-17 00:46 Arco Status new => feedback
2015-05-17 01:24 Hekmatyar Note Added: 0012303
2015-05-17 01:24 Hekmatyar Status feedback => new
2015-05-17 02:08 Hekmatyar Note Added: 0012304
2015-05-17 06:47 Edward-san Note Added: 0012305
2015-05-17 07:37 Edward-san Note Added: 0012306
2015-05-17 07:37 Edward-san Note Edited: 0012306 View Revisions
2015-05-17 07:38 Edward-san Note Edited: 0012306 View Revisions
2015-05-17 09:55 Dusk Note Added: 0012307
2015-05-17 09:55 Dusk Status new => closed
2015-05-17 09:55 Dusk Resolution open => no change required






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