MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002231 | Zandronum | [All Projects] Bug | public | 2015-05-15 01:28 | 2015-05-17 09:55 |
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Reporter | Hekmatyar | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0002231: Weapon.kickback disabled in 2.0? |
Description | Hi there.
I've already posted about this issue on the forums and am now here to officially report the issue (advised by Wario).
It seems that weapon.kickback does not seem to function as it should. It used to work before 2.0 came around. Noticed how my targets did not get knocked back when hit by a weapon actor with this property.
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Steps To Reproduce | All you probably need to do is to add "weapon.kickback" somewhere in a weapon actor (not in the states ofcourse). An option would be right under its obituary.
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Additional Information | Straight from the code:
actor Riotgun : Shotgun replaces Shotgun
{
obituary "%o got pummeled by %k's shotgun."
radius 20
height 16
decal "BulletChip"
Weapon.SlotNumber 2
attacksound "NewMarine/Shotgun"
inventory.pickupmessage "You got the shotgun!"
weapon.selectionorder 1500
weapon.kickback 100
(etc.)
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Tags | No tags attached. |
Relationships | |
Attached Files | weapontestkickback.wad (124,083) 2015-05-16 23:29 /tracker/file_download.php?file_id=1492&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-05-15 01:28 | Hekmatyar | New Issue | |
2015-05-16 12:35 | Torr Samaho | Note Added: 0012282 | |
2015-05-16 12:35 | Torr Samaho | Status | new => feedback |
2015-05-16 23:29 | Hekmatyar | File Added: weapontestkickback.wad | |
2015-05-16 23:31 | Hekmatyar | Note Added: 0012301 | |
2015-05-16 23:31 | Hekmatyar | Status | feedback => new |
2015-05-16 23:46 | Hekmatyar | Note Edited: 0012301 | bug_revision_view_page.php?bugnote_id=12301#r7104 |
2015-05-17 00:23 | Hekmatyar | Note Edited: 0012301 | bug_revision_view_page.php?bugnote_id=12301#r7105 |
2015-05-17 00:26 | Hekmatyar | Note Edited: 0012301 | bug_revision_view_page.php?bugnote_id=12301#r7106 |
2015-05-17 00:46 | Arco | Note Added: 0012302 | |
2015-05-17 00:46 | Arco | Status | new => feedback |
2015-05-17 01:24 | Hekmatyar | Note Added: 0012303 | |
2015-05-17 01:24 | Hekmatyar | Status | feedback => new |
2015-05-17 02:08 | Hekmatyar | Note Added: 0012304 | |
2015-05-17 06:47 | Edward-san | Note Added: 0012305 | |
2015-05-17 07:37 | Edward-san | Note Added: 0012306 | |
2015-05-17 07:37 | Edward-san | Note Edited: 0012306 | bug_revision_view_page.php?bugnote_id=12306#r7108 |
2015-05-17 07:38 | Edward-san | Note Edited: 0012306 | bug_revision_view_page.php?bugnote_id=12306#r7109 |
2015-05-17 09:55 | Dusk | Note Added: 0012307 | |
2015-05-17 09:55 | Dusk | Status | new => closed |
2015-05-17 09:55 | Dusk | Resolution | open => no change required |
Notes |
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Please provide a minimal example wad. |
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(0012301)
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Hekmatyar
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2015-05-16 23:31
(edited on: 2015-05-17 00:26) |
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Attached a file (of a class/weapon) with quite the amount of a weapon.kickback value.
The effect does not apply however. In this tiny wad, you can select your class to "crash" which will give you the weapon that has the weapon.kickback property on.
Feel free to test it! I already did, but to no avail: there is no kicking back.
Hitscan and melee does not work either. Have tried those out too!
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(0012302)
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Arco
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2015-05-17 00:46
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It works for me in 2.0. Could you try it with a clean .ini file? |
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Sorry if I ask, but ehh. What's an ".ini" file? Does it have any specific filename in a default zandro folder?
Would reinstalling the whole bunch work as well? |
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I've had other people test this file on their PC. Same result. |
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(0012306)
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Edward-san
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2015-05-17 07:37
(edited on: 2015-05-17 07:38) |
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I see the issue. You added '+NODAMAGETHRUST' to the DoomCrash actor. It caused no problems before 2.0, because that flag was intended to work just for the missiles. zdoom r1695 made that flag work also for the players, hence the lost thrust with the victims. If you remove the flag from the actor, you'll get back the thrusting victims.
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(0012307)
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Dusk
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2015-05-17 09:55
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Sounds like a don't do that to me, then. |
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