Zandronum Chat on our Discord Server Get the latest version: 3.2.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002139Zandronum[All Projects] Bugpublic2015-03-28 16:112015-03-28 16:18
ReporterVisual Vincent 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.3 
Target VersionFixed in Version 
Summary0002139: Hitscan physics breaks on wide maps.
DescriptionWhen building wide maps the hitscan physics breaks when getting to a certain point, which makes you able to shoot through walls, solid things etc.
My friend's map is 29696 pixels wide and 6143 pixels from the map border.
When running to a certain point the hitscan physics breaks and you gotta go close to the object/wall to be able to actually hit it.

Here's a link to a video where I walk around in the end of his map and randomly shoots at walls/things. You can see it starts to bug somewhere around the second room (the room with the shelves).
'https://youtu.be/336OpxeLsUM [^]'
Attached Filespng file icon HitscanPhysicsBug.png [^] (161,184 bytes) 2015-03-28 16:11

- Relationships
duplicate of 0001288closedTorr Samaho Hitscans break and ignore walls and monsters in some areas in very large maps 

-  Notes
There are no notes attached to this issue.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2015-03-28 16:11 Visual Vincent New Issue
2015-03-28 16:11 Visual Vincent File Added: HitscanPhysicsBug.png
2015-03-28 16:18 Dusk Relationship added duplicate of 0001288
2015-03-28 16:18 Dusk Status new => closed
2015-03-28 16:18 Dusk Resolution open => duplicate






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker