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IDProjectCategoryView StatusDate SubmittedLast Update
0000197Zandronum[All Projects] Bugpublic2010-11-13 09:092018-09-30 22:40
ReporterTIHan 
Assigned ToWatermelon 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000197: Init shader ' ':Vertex Shader(s) linked, Fragment shader(s) linked.
DescriptionWhen loading up Stronghold, then checking in console, I get a long list of "Init shader ' ':Vertex Shader(s) linked, Fragment shader(s) linked.

I'm assuming this has to do with the old GZDoom version Skulltag is using as it doesn't happen in normal GZDoom. I also think this is related to do the different types of effects the latest GZDoom has, such as the bruiserdemon's hands in latest GZDoom seem to glow where in Skulltag they do not.
Steps To ReproduceBoot up strnghld_v1.pk3
Additional InformationI understand this will probably never get fixed, but at least it needs to be aware of.
Attached Filespng file icon shader_issue.png [^] (236,817 bytes) 2010-11-13 09:10

- Relationships

-  Notes
User avatar (0000606)
TIHan (reporter)
2010-11-13 09:35

When I say "bruiserdemon's hands in latest GZDoom seem to glow where in Skulltag they do not." I am talking about when the player morphs into a bruiserdemon and it shows the bruiser's hands.
User avatar (0000607)
Dark-Assassin (administrator)
2010-11-14 05:54

AFAICT its an ATI issue.
I get the same.
My PC does not get them because it used a Nvidia card.
User avatar (0004525)
ZzZombo (reporter)
2012-08-30 16:07

Can anyone explain what does the massage mean?
User avatar (0004526)
Edward-san (developer)
2012-08-30 19:49

Is it the same with GZDoom 323?
User avatar (0004533)
Cerebus (reporter)
2012-08-31 18:57

Confirmed, same problem occurs in GZDoom 323 but it doesn't occur in the latest revision, I'm assuming it was fixed awhile back (last 6-10 months?).
User avatar (0004534)
Edward-san (developer)
2012-09-01 01:02

Can someone, who can compile gzdoom, bisect the revisions and see when did this was fixed?
User avatar (0009175)
Watermelon (developer)
2014-06-12 20:40

Fixed in 2.0?
User avatar (0009185)
Frits (reporter)
2014-06-13 15:16

Fixed on my end.
I can't reproduce it in 2.0 but i can in 98D
User avatar (0009187)
Watermelon (developer)
2014-06-13 15:33

Thanks Frits!

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- Issue History
Date Modified Username Field Change
2010-11-13 09:09 TIHan New Issue
2010-11-13 09:10 TIHan File Added: shader_issue.png
2010-11-13 09:35 TIHan Note Added: 0000606
2010-11-14 05:54 Dark-Assassin Note Added: 0000607
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-08-30 16:07 ZzZombo Note Added: 0004525
2012-08-30 19:49 Edward-san Note Added: 0004526
2012-08-31 18:57 Cerebus Note Added: 0004533
2012-09-01 01:02 Edward-san Note Added: 0004534
2014-06-12 20:40 Watermelon Note Added: 0009175
2014-06-12 20:40 Watermelon Status new => feedback
2014-06-13 15:16 Frits Note Added: 0009185
2014-06-13 15:33 Watermelon Note Added: 0009187
2014-06-13 15:33 Watermelon Status feedback => resolved
2014-06-13 15:33 Watermelon Resolution open => fixed
2014-06-13 15:33 Watermelon Assigned To => Watermelon
2018-09-30 22:40 Blzut3 Status resolved => closed






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