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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001922 | Zandronum | [All Projects] Suggestion | public | 2014-08-13 16:28 | 2014-08-13 16:28 | ||||||||
Reporter | Tsukiyomaru0 | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | tweak | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | PC | OS | Windows | OS Version | XP SP3 | ||||||||
Product Version | 2.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001922: Weapon Bar could be an useful implementation | ||||||||||||
Description | It's not native to any Source Port, but an weapon bar displayed on switch/pickup, similar to that in Quake 3, would help the players have an idea of what is the previous/next weapon. I'm not sure how hard it owuld be to code, but I assume it would be as hard as the already-coded Item Bar. Personally, I have no concern about this myself, but I speak on behalf of the minority that really doesn't want to break Mod + Mod compatibility and also think it would make use of the Weapon Inventory Icon in a more creative way. | ||||||||||||
Attached Files | |||||||||||||
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-08-13 16:28 | Tsukiyomaru0 | New Issue |
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