MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001922 | Zandronum | [All Projects] Suggestion | public | 2014-08-13 16:28 | 2014-08-13 16:28 |
Reporter | Tsukiyomaru0 | ||||
Assigned To | |||||
Priority | low | Severity | tweak | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | XP SP3 |
Product Version | 2.0-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0001922: Weapon Bar could be an useful implementation | ||||
Description | It's not native to any Source Port, but an weapon bar displayed on switch/pickup, similar to that in Quake 3, would help the players have an idea of what is the previous/next weapon. I'm not sure how hard it owuld be to code, but I assume it would be as hard as the already-coded Item Bar. Personally, I have no concern about this myself, but I speak on behalf of the minority that really doesn't want to break Mod + Mod compatibility and also think it would make use of the Weapon Inventory Icon in a more creative way. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-08-13 16:28 | Tsukiyomaru0 | New Issue |
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