Anonymous | Login | Signup for a new account | 2025-07-27 13:17 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001914 | Zandronum | [All Projects] Suggestion | public | 2014-08-10 15:58 | 2015-01-03 19:36 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 1.3 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001914: MaxHealthBonus/MaxArmorBonus are not recognized properly | ||||||||||||
Description | If you die in a survival game with more than 1 life, and you had some of these on you, they are completely reset. Addition to ticket 0001868 is also included here in the pk3. | ||||||||||||
Steps To Reproduce | 1-) Summon MaxHealthBonusPickup. 2-) Die within a server with sv_maxlives 2 or more. 3-) See that it's gone completely. Ticket 0001868: 1-) Summon NewBackPack. 2-) Exit the map properly. 3-) See that your ammo capacities no longer exist. | ||||||||||||
Attached Files | ![]() | ||||||||||||
![]() |
||||||
|
![]() |
|
Dusk (developer) 2014-08-10 16:42 |
I am not sure if it's a good idea to change this. Mods probably rely on this behavior. |
Torr Samaho (administrator) 2014-08-10 21:01 |
What happens when you die in survival while still having lives left should be the same that happens in normal coop. Mods shouldn't rely on inconsistencies between coop and survival. |
Ivan (reporter) 2014-08-18 20:04 |
Yeah, and probably fixing this will also help fix the Drain rune and it's problems with the health bonuses. |
Torr Samaho (administrator) 2015-01-03 15:36 edited on: 2015-01-03 15:37 |
Actually, the current behavior seems to be consistent among the game modes (I just tested coop and survival): when you respawn after dying, you lose your MaxHealthBonus. What makes you believe that you should keep it? |
Ivan (reporter) 2015-01-03 17:53 |
Well since then I've had workarounds to this, but as a boost to your stats, I think it should stay even after you die if it wasn't your last life, kind of like not loosing certain inventory items. |
Torr Samaho (administrator) 2015-01-03 19:36 |
I see why you may want this, but since the current behavior is consistent over all game modes and has been like this most likely ever since Carn introduced MaxHealthBonus/MaxArmorBonus in Skulltag, I'd say the current behavior is intentional and not bugged. I'll change the ticket type from bug to suggestion to reflect this. |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2014-08-10 15:58 | Ivan | New Issue | |
2014-08-10 15:58 | Ivan | File Added: recogbug.pk3 | |
2014-08-10 16:01 | Dusk | Relationship added | related to 0001868 |
2014-08-10 16:42 | Dusk | Note Added: 0010166 | |
2014-08-10 21:01 | Torr Samaho | Note Added: 0010172 | |
2014-08-18 20:04 | Ivan | Note Added: 0010216 | |
2015-01-03 15:36 | Torr Samaho | Note Added: 0011241 | |
2015-01-03 15:36 | Torr Samaho | Product Version | 2.0-beta => 1.3 |
2015-01-03 15:37 | Torr Samaho | Status | new => feedback |
2015-01-03 15:37 | Torr Samaho | Note Edited: 0011241 | View Revisions |
2015-01-03 15:37 | Torr Samaho | Note Revision Dropped: 11241: 0006289 | |
2015-01-03 17:53 | Ivan | Note Added: 0011244 | |
2015-01-03 17:53 | Ivan | Status | feedback => new |
2015-01-03 19:36 | Torr Samaho | Note Added: 0011248 | |
2015-01-03 19:36 | Torr Samaho | Category | Bug => Suggestion |
Copyright © 2000 - 2025 MantisBT Team |