MantisBT - Zandronum
View Issue Details
0001914Zandronum[All Projects] Suggestionpublic2014-08-10 15:582015-01-03 19:36
Ivan 
 
normalminoralways
newopen 
MicrosoftWindowsXP/Vista/7
1.3 
 
0001914: MaxHealthBonus/MaxArmorBonus are not recognized properly
If you die in a survival game with more than 1 life, and you had some of these on you, they are completely reset.

Addition to ticket 0001868 is also included here in the pk3.
1-) Summon MaxHealthBonusPickup.
2-) Die within a server with sv_maxlives 2 or more.
3-) See that it's gone completely.

Ticket 0001868:

1-) Summon NewBackPack.
2-) Exit the map properly.
3-) See that your ammo capacities no longer exist.
No tags attached.
related to 0001868closed Torr Samaho SetAmmoCapacity is not recognized after map is finished 
? recogbug.pk3 (1,835) 2014-08-10 15:58
/tracker/file_download.php?file_id=1280&type=bug
Issue History
2014-08-10 15:58IvanNew Issue
2014-08-10 15:58IvanFile Added: recogbug.pk3
2014-08-10 16:01DuskRelationship addedrelated to 0001868
2014-08-10 16:42DuskNote Added: 0010166
2014-08-10 21:01Torr SamahoNote Added: 0010172
2014-08-18 20:04IvanNote Added: 0010216
2015-01-03 15:36Torr SamahoNote Added: 0011241
2015-01-03 15:36Torr SamahoProduct Version2.0-beta => 1.3
2015-01-03 15:37Torr SamahoStatusnew => feedback
2015-01-03 15:37Torr SamahoNote Edited: 0011241bug_revision_view_page.php?bugnote_id=11241#r6290
2015-01-03 15:37Torr SamahoNote Revision Dropped: 11241: 0006289
2015-01-03 17:53IvanNote Added: 0011244
2015-01-03 17:53IvanStatusfeedback => new
2015-01-03 19:36Torr SamahoNote Added: 0011248
2015-01-03 19:36Torr SamahoCategoryBug => Suggestion

Notes
(0010166)
Dusk   
2014-08-10 16:42   
I am not sure if it's a good idea to change this. Mods probably rely on this behavior.
(0010172)
Torr Samaho   
2014-08-10 21:01   
What happens when you die in survival while still having lives left should be the same that happens in normal coop. Mods shouldn't rely on inconsistencies between coop and survival.
(0010216)
Ivan   
2014-08-18 20:04   
Yeah, and probably fixing this will also help fix the Drain rune and it's problems with the health bonuses.
(0011241)
Torr Samaho   
2015-01-03 15:36   
(edited on: 2015-01-03 15:37)
Actually, the current behavior seems to be consistent among the game modes (I just tested coop and survival): when you respawn after dying, you lose your MaxHealthBonus. What makes you believe that you should keep it?

(0011244)
Ivan   
2015-01-03 17:53   
Well since then I've had workarounds to this, but as a boost to your stats, I think it should stay even after you die if it wasn't your last life, kind of like not loosing certain inventory items.
(0011248)
Torr Samaho   
2015-01-03 19:36   
I see why you may want this, but since the current behavior is consistent over all game modes and has been like this most likely ever since Carn introduced MaxHealthBonus/MaxArmorBonus in Skulltag, I'd say the current behavior is intentional and not bugged.

I'll change the ticket type from bug to suggestion to reflect this.