MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001914 | Zandronum | [All Projects] Suggestion | public | 2014-08-10 15:58 | 2015-01-03 19:36 |
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Reporter | Ivan | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
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Summary | 0001914: MaxHealthBonus/MaxArmorBonus are not recognized properly |
Description | If you die in a survival game with more than 1 life, and you had some of these on you, they are completely reset.
Addition to ticket 0001868 is also included here in the pk3. |
Steps To Reproduce | 1-) Summon MaxHealthBonusPickup.
2-) Die within a server with sv_maxlives 2 or more.
3-) See that it's gone completely.
Ticket 0001868:
1-) Summon NewBackPack.
2-) Exit the map properly.
3-) See that your ammo capacities no longer exist. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0001868 | closed | Torr Samaho | SetAmmoCapacity is not recognized after map is finished |
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Attached Files | recogbug.pk3 (1,835) 2014-08-10 15:58 /tracker/file_download.php?file_id=1280&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-10 15:58 | Ivan | New Issue | |
2014-08-10 15:58 | Ivan | File Added: recogbug.pk3 | |
2014-08-10 16:01 | Dusk | Relationship added | related to 0001868 |
2014-08-10 16:42 | Dusk | Note Added: 0010166 | |
2014-08-10 21:01 | Torr Samaho | Note Added: 0010172 | |
2014-08-18 20:04 | Ivan | Note Added: 0010216 | |
2015-01-03 15:36 | Torr Samaho | Note Added: 0011241 | |
2015-01-03 15:36 | Torr Samaho | Product Version | 2.0-beta => 1.3 |
2015-01-03 15:37 | Torr Samaho | Status | new => feedback |
2015-01-03 15:37 | Torr Samaho | Note Edited: 0011241 | bug_revision_view_page.php?bugnote_id=11241#r6290 |
2015-01-03 15:37 | Torr Samaho | Note Revision Dropped: 11241: 0006289 | |
2015-01-03 17:53 | Ivan | Note Added: 0011244 | |
2015-01-03 17:53 | Ivan | Status | feedback => new |
2015-01-03 19:36 | Torr Samaho | Note Added: 0011248 | |
2015-01-03 19:36 | Torr Samaho | Category | Bug => Suggestion |
Notes |
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(0010166)
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Dusk
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2014-08-10 16:42
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I am not sure if it's a good idea to change this. Mods probably rely on this behavior. |
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What happens when you die in survival while still having lives left should be the same that happens in normal coop. Mods shouldn't rely on inconsistencies between coop and survival. |
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(0010216)
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Ivan
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2014-08-18 20:04
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Yeah, and probably fixing this will also help fix the Drain rune and it's problems with the health bonuses. |
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(0011241)
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Torr Samaho
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2015-01-03 15:36
(edited on: 2015-01-03 15:37) |
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Actually, the current behavior seems to be consistent among the game modes (I just tested coop and survival): when you respawn after dying, you lose your MaxHealthBonus. What makes you believe that you should keep it?
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(0011244)
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Ivan
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2015-01-03 17:53
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Well since then I've had workarounds to this, but as a boost to your stats, I think it should stay even after you die if it wasn't your last life, kind of like not loosing certain inventory items. |
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I see why you may want this, but since the current behavior is consistent over all game modes and has been like this most likely ever since Carn introduced MaxHealthBonus/MaxArmorBonus in Skulltag, I'd say the current behavior is intentional and not bugged.
I'll change the ticket type from bug to suggestion to reflect this. |
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