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IDProjectCategoryView StatusDate SubmittedLast Update
0001538Zandronum[All Projects] Bugpublic2013-10-12 17:412018-09-30 23:18
ReporterArco 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version2.0-beta 
Target Version2.0Fixed in Version2.0 
Summary0001538: "Freeze" Completely Stops Player Movement
DescriptionWhen I used the 'Freeze' Command, it stopped my movement and I couldn't move my mouse around in Zandronum.
Attached Filesdiff file icon freeze.diff [^] (905 bytes) 2013-10-13 09:21 [Show Content]

- Relationships

-  Notes
User avatar (0007390)
Dusk (developer)
2013-10-13 09:21

I took a look into this, the freeze checks in p_user.cpp only check for CF_TIMEFREEZE and not CF_FREEZE. I've attached a diff.
User avatar (0007392)
Torr Samaho (administrator)
2013-10-13 09:25

Thanks for checking, but I already figured out what was going on yesterday. I locally fixed the issue but didn't commit it yet. I assigned it to myself to indicate that I already started working on it.
User avatar (0007522)
Arco (updater)
2013-11-09 21:13
edited on: 2013-11-09 21:18

This issue is fixed in 131102-1210. Though, the sounds that play from the actors aren't working when the command is executed in the console (i.e. weapons firing). What should be done about this?

User avatar (0007527)
Torr Samaho (administrator)
2013-11-10 11:53

Is the sound handling any different in the corresponding GZDoom version?
User avatar (0007531)
Arco (updater)
2013-11-10 15:48

GzDoom r2509 is playing the sounds correctly when the command is executed from the console and from a binded key.
User avatar (0007532)
Torr Samaho (administrator)
2013-11-10 16:04

You mean ZDoom r2509 / GZDoom r880?
User avatar (0007533)
Arco (updater)
2013-11-10 16:10

Yes. My fault.
User avatar (0007534)
Torr Samaho (administrator)
2013-11-10 16:11

Was this any different in Zandronum 1.2 or GZDoom 323?
User avatar (0007535)
Arco (updater)
2013-11-10 16:21

I was not able to reproduce this issue from v1.2 nor r323. The sounds that are playing from the actors are working correctly on those two binaries.
User avatar (0007536)
Torr Samaho (administrator)
2013-11-10 16:31

Thanks! Then it sounds like this problem was introduced by the backports. I'll have a look.
User avatar (0007537)
Torr Samaho (administrator)
2013-11-10 17:34

Should be fixed now.

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- Issue History
Date Modified Username Field Change
2013-10-12 17:41 Arco New Issue
2013-10-12 17:52 Arco Description Updated View Revisions
2013-10-12 18:10 Torr Samaho Assigned To => Torr Samaho
2013-10-12 18:10 Torr Samaho Severity major => minor
2013-10-12 18:10 Torr Samaho Status new => assigned
2013-10-12 18:10 Torr Samaho Product Version => 2.0-beta
2013-10-12 18:10 Torr Samaho Target Version => 2.0
2013-10-12 18:11 Torr Samaho Summary [2.0] "Freeze" Completely Stops Player Movement => "Freeze" Completely Stops Player Movement
2013-10-13 09:21 Dusk File Added: freeze.diff
2013-10-13 09:21 Dusk Note Added: 0007390
2013-10-13 09:25 Torr Samaho Note Added: 0007392
2013-11-09 21:13 Arco Note Added: 0007522
2013-11-09 21:14 Arco Fixed in Version => 2.0
2013-11-09 21:18 Arco Note Edited: 0007522 View Revisions
2013-11-10 11:53 Torr Samaho Note Added: 0007527
2013-11-10 11:53 Torr Samaho Status assigned => feedback
2013-11-10 15:48 Arco Note Added: 0007531
2013-11-10 15:48 Arco Status feedback => assigned
2013-11-10 16:04 Torr Samaho Note Added: 0007532
2013-11-10 16:10 Arco Note Added: 0007533
2013-11-10 16:11 Torr Samaho Note Added: 0007534
2013-11-10 16:21 Arco Note Added: 0007535
2013-11-10 16:31 Torr Samaho Note Added: 0007536
2013-11-10 17:34 Torr Samaho Note Added: 0007537
2013-11-10 17:34 Torr Samaho Status assigned => needs testing
2013-11-10 20:42 Arco Status needs testing => resolved
2013-11-10 20:42 Arco Resolution open => fixed
2018-09-30 23:18 Blzut3 Status resolved => closed






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