MantisBT - Zandronum
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0001538Zandronum[All Projects] Bugpublic2013-10-12 17:412018-09-30 23:18
Arco 
Torr Samaho 
normalminoralways
closedfixed 
2.0-beta 
2.02.0 
0001538: "Freeze" Completely Stops Player Movement
When I used the 'Freeze' Command, it stopped my movement and I couldn't move my mouse around in Zandronum.
No tags attached.
diff freeze.diff (905) 2013-10-13 09:21
/tracker/file_download.php?file_id=1081&type=bug
Issue History
2013-10-12 17:41ArcoNew Issue
2013-10-12 17:52ArcoDescription Updatedbug_revision_view_page.php?rev_id=4130#r4130
2013-10-12 18:10Torr SamahoAssigned To => Torr Samaho
2013-10-12 18:10Torr SamahoSeveritymajor => minor
2013-10-12 18:10Torr SamahoStatusnew => assigned
2013-10-12 18:10Torr SamahoProduct Version => 2.0-beta
2013-10-12 18:10Torr SamahoTarget Version => 2.0
2013-10-12 18:11Torr SamahoSummary[2.0] "Freeze" Completely Stops Player Movement => "Freeze" Completely Stops Player Movement
2013-10-13 09:21DuskFile Added: freeze.diff
2013-10-13 09:21DuskNote Added: 0007390
2013-10-13 09:25Torr SamahoNote Added: 0007392
2013-11-09 21:13ArcoNote Added: 0007522
2013-11-09 21:14ArcoFixed in Version => 2.0
2013-11-09 21:18ArcoNote Edited: 0007522bug_revision_view_page.php?bugnote_id=7522#r4199
2013-11-10 11:53Torr SamahoNote Added: 0007527
2013-11-10 11:53Torr SamahoStatusassigned => feedback
2013-11-10 15:48ArcoNote Added: 0007531
2013-11-10 15:48ArcoStatusfeedback => assigned
2013-11-10 16:04Torr SamahoNote Added: 0007532
2013-11-10 16:10ArcoNote Added: 0007533
2013-11-10 16:11Torr SamahoNote Added: 0007534
2013-11-10 16:21ArcoNote Added: 0007535
2013-11-10 16:31Torr SamahoNote Added: 0007536
2013-11-10 17:34Torr SamahoNote Added: 0007537
2013-11-10 17:34Torr SamahoStatusassigned => needs testing
2013-11-10 20:42ArcoStatusneeds testing => resolved
2013-11-10 20:42ArcoResolutionopen => fixed
2018-09-30 23:18Blzut3Statusresolved => closed

Notes
(0007390)
Dusk   
2013-10-13 09:21   
I took a look into this, the freeze checks in p_user.cpp only check for CF_TIMEFREEZE and not CF_FREEZE. I've attached a diff.
(0007392)
Torr Samaho   
2013-10-13 09:25   
Thanks for checking, but I already figured out what was going on yesterday. I locally fixed the issue but didn't commit it yet. I assigned it to myself to indicate that I already started working on it.
(0007522)
Arco   
2013-11-09 21:13   
(edited on: 2013-11-09 21:18)
This issue is fixed in 131102-1210. Though, the sounds that play from the actors aren't working when the command is executed in the console (i.e. weapons firing). What should be done about this?

(0007527)
Torr Samaho   
2013-11-10 11:53   
Is the sound handling any different in the corresponding GZDoom version?
(0007531)
Arco   
2013-11-10 15:48   
GzDoom r2509 is playing the sounds correctly when the command is executed from the console and from a binded key.
(0007532)
Torr Samaho   
2013-11-10 16:04   
You mean ZDoom r2509 / GZDoom r880?
(0007533)
Arco   
2013-11-10 16:10   
Yes. My fault.
(0007534)
Torr Samaho   
2013-11-10 16:11   
Was this any different in Zandronum 1.2 or GZDoom 323?
(0007535)
Arco   
2013-11-10 16:21   
I was not able to reproduce this issue from v1.2 nor r323. The sounds that are playing from the actors are working correctly on those two binaries.
(0007536)
Torr Samaho   
2013-11-10 16:31   
Thanks! Then it sounds like this problem was introduced by the backports. I'll have a look.
(0007537)
Torr Samaho   
2013-11-10 17:34   
Should be fixed now.