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IDProjectCategoryView StatusDate SubmittedLast Update
0001430Doomseeker[All Projects] Bugpublic2013-07-25 21:512018-09-29 14:46
ReporterKonar6 
Assigned ToZalewa 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.12 Beta 
Summary0001430: Doomseeker doesn't support join passwords
DescriptionEither I am blind, or Doomseeker doesn't support servers which have join password.
Additional InformationSkulltag has had the feature of join password servers for many years, but Doomseeker doesn't seem to recognize them and ask for the password on clicking them.
Attached Files

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-  Notes
User avatar (0006802)
Konar6 (reporter)
2013-07-25 22:06

Example of a join password server:

109.169.18.115:17000
[UK] -->Grandvoid--> Clan scrims CTF - IDL mappack
User avatar (0006804)
Blzut3 (administrator)
2013-07-26 00:35

For the record, the reason join passwords haven't been added to Doomseeker yet is because I believe this is a user interface short coming of Zandronum itself. If it doesn't yet, Zandronum should prompt for the password when you try to join.

When Doomseeker gets a password manager there may be a better argument for prompting at the browser level, but at the moment is there really a point?
User avatar (0006805)
Konar6 (reporter)
2013-07-26 01:29
edited on: 2013-07-26 01:37

Doomseeker, being bundled with Zandronum, is used by >90% of new users. It is these new users that are being confused by the current devious way of joining a server with join password. We've actually encountered it on a large scale when trying to host a permanent join password WDI server. Not one Doomseeker user knew what's going on, why they can't join and what they should do. We had to change plans. I think it is the browser's job (at least) to mark the server as having join password, if not feature a simple password manager; which is something that has been a natural thing in IDE for years to everyone's satisfaction.


> When Doomseeker gets a password manager there may be a better argument for prompting at the browser level, but at the moment is there really a point?

Well, it does currently prompt for connect passwords, so I imagined prompting for join passwords just as easily.
Also the server creation dialog counts with join passwords.

EDIT: even if Zandronum was made to prompt for join passwords itself, it doesn't store passwords in .ini - and here we are back on the browser to store them ;) Surely nobody wants to type the password each time they join a server.

User avatar (0008323)
Zalewa (developer)
2014-03-06 18:18
edited on: 2014-03-06 18:18

A bunch of commits to 'ingamepasswords' branch should add the support for ingame passwords. Update is available on Beta auto-update channel, please test.

User avatar (0008332)
Absolute Zero (reporter)
2014-03-07 02:54

Working as intended, even if a server sets both join and in-game password.
User avatar (0008364)
Zalewa (developer)
2014-03-08 09:42

Thanks. Resolving.

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- Issue History
Date Modified Username Field Change
2013-07-25 21:51 Konar6 New Issue
2013-07-25 22:06 Konar6 Note Added: 0006802
2013-07-26 00:35 Blzut3 Note Added: 0006804
2013-07-26 01:29 Konar6 Note Added: 0006805
2013-07-26 01:37 Konar6 Note Edited: 0006805 View Revisions
2013-11-17 10:06 Zalewa Assigned To => Zalewa
2013-11-17 10:06 Zalewa Status new => assigned
2014-03-06 18:18 Zalewa Note Added: 0008323
2014-03-06 18:18 Zalewa Status assigned => needs testing
2014-03-06 18:18 Zalewa Note Edited: 0008323 View Revisions
2014-03-07 02:54 Absolute Zero Note Added: 0008332
2014-03-08 09:42 Zalewa Note Added: 0008364
2014-03-08 09:42 Zalewa Status needs testing => resolved
2014-03-08 09:42 Zalewa Fixed in Version => 0.12 Beta
2014-03-08 09:42 Zalewa Resolution open => fixed
2018-09-29 14:46 WubTheCaptain Status resolved => closed






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