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IDProjectCategoryView StatusDate SubmittedLast Update
0000129Zandronum[All Projects] Bugpublic2010-10-20 11:012014-03-07 13:01
ReporterDark-Assassin 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS Version98/ME
Product Version98c 
Target VersionFixed in Version 
Summary0000129: Brightmaps in Strife cause strange glitches
DescriptionWhen playing strife in opengl, mainly in map02 (Starting Map), you will notice the brightmaps of brightmapped textures bring placed on pretty much all textures. This seems to only happen when looking at a brightmapped texture. I have had this happen with different computers and still the same thing.
Steps To ReproduceEasiest Way:
Start new game
Goto anywhere the green forcefeild is in view
Notice the effects on everything.
Additional InformationThis does not happen in both GZDoom and ZDoom.
Also does not happen in GZDoom 323.
Attached Files

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-  Notes
User avatar (0000447)
Dark-Assassin (administrator)
2010-10-20 11:02
edited on: 2010-10-20 11:03

gah, forgot screenshots












User avatar (0000448)
Torr Samaho (administrator)
2010-10-20 20:48

I'm pretty sure that this has been reported before and that it is a problem of GZDoom 323. If you use the exact same GL settings in Skulltag and GZDoom 323, you should get the same problems.
User avatar (0000450)
Dark-Assassin (administrator)
2010-10-21 07:26
edited on: 2010-11-04 19:35

I tried using the same settings manually and tried copy+paste .ini to try and get it to happen in 323. But it never heppened.

User avatar (0000605)
Dark-Assassin (administrator)
2010-11-12 07:40
edited on: 2010-11-12 07:40

Update: This happens with any iwad. Use this File with Doom >'http://forum.drdteam.org/download/file.php?id=2223 [^]'
The brightmaps pack is using DoomDefs.

User avatar (0000729)
Torr Samaho (administrator)
2010-12-14 06:22
edited on: 2010-12-14 06:24

Since the brightmap code comes straight form GZDoom, I'm still pretty sure that this is a GZDoom 323 bug.

For the record, on the forum it was reported that this seems to be linked to the "shaders for brightness maps" flag.

User avatar (0000730)
Dark-Assassin (administrator)
2010-12-14 15:10
edited on: 2010-12-14 15:37

well, I tried playing around with every gl and r settings, no brightmap bugs came up.
I even copied the .ini from skulltag again, no brightmap bug.

I'm sorry but I cannot reproduce this.

Well, I may try all the way from Skulltag 97c all the way to 98c.

Edit: Ok, cracked it down.
This brightmap bleeding did NOT happen in 97d5 and only came in 98a.
If you still have the 97E binaries, I would like to test with them aswell.

User avatar (0000744)
Torr Samaho (administrator)
2010-12-24 15:06

Well, 98a uses a newer GZDoom version than 97d5, so this still most likely is a GZDoom bug.
User avatar (0000749)
Dark-Assassin (administrator)
2010-12-25 13:42

I wonder, is it the exact brightmap code from GZDoom 323, or was it from somewhere around there?
User avatar (0000750)
Torr Samaho (administrator)
2010-12-25 17:46

The brightmap code of 98d should be the same as the one from GZDoom 323. 98d has several GZDoom fixes from later revisions though, I can't say for sure that these don't have any effect on the brightmap code.
User avatar (0008343)
Dark-Assassin (administrator)
2014-03-07 05:40

Unable to reproduce in Zandronum 2.0

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- Issue History
Date Modified Username Field Change
2010-10-20 11:01 Dark-Assassin New Issue
2010-10-20 11:02 Dark-Assassin Note Added: 0000447
2010-10-20 11:03 Dark-Assassin Note Edited: 0000447 View Revisions
2010-10-20 20:48 Torr Samaho Note Added: 0000448
2010-10-20 20:48 Torr Samaho Status new => feedback
2010-10-21 07:26 Dark-Assassin Note Added: 0000450
2010-10-21 07:26 Dark-Assassin Status feedback => new
2010-10-21 18:08 Dark-Assassin Note Edited: 0000450 View Revisions
2010-11-04 19:33 Dark-Assassin Note Edited: 0000450 View Revisions
2010-11-04 19:35 Dark-Assassin Note Edited: 0000450 View Revisions
2010-11-12 07:40 Dark-Assassin Note Added: 0000605
2010-11-12 07:40 Dark-Assassin Note Edited: 0000605 View Revisions
2010-12-14 06:22 Torr Samaho Note Added: 0000729
2010-12-14 06:24 Torr Samaho Note Edited: 0000729 View Revisions
2010-12-14 15:10 Dark-Assassin Note Added: 0000730
2010-12-14 15:11 Dark-Assassin Note Edited: 0000730 View Revisions
2010-12-14 15:37 Dark-Assassin Note Edited: 0000730 View Revisions
2010-12-24 15:06 Torr Samaho Note Added: 0000744
2010-12-25 13:42 Dark-Assassin Note Added: 0000749
2010-12-25 17:46 Torr Samaho Note Added: 0000750
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-03-07 05:40 Dark-Assassin Note Added: 0008343
2014-03-07 13:01 Dusk Status new => closed
2014-03-07 13:01 Dusk Resolution open => fixed






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