MantisBT - Zandronum
View Issue Details
0000129Zandronum[All Projects] Bugpublic2010-10-20 11:012014-03-07 13:01
Dark-Assassin 
 
normalminoralways
closedfixed 
MicrosoftWindows98/ME
98c 
 
0000129: Brightmaps in Strife cause strange glitches
When playing strife in opengl, mainly in map02 (Starting Map), you will notice the brightmaps of brightmapped textures bring placed on pretty much all textures. This seems to only happen when looking at a brightmapped texture. I have had this happen with different computers and still the same thing.
Easiest Way:
Start new game
Goto anywhere the green forcefeild is in view
Notice the effects on everything.
This does not happen in both GZDoom and ZDoom.
Also does not happen in GZDoom 323.
No tags attached.
Issue History
2010-10-20 11:01Dark-AssassinNew Issue
2010-10-20 11:02Dark-AssassinNote Added: 0000447
2010-10-20 11:03Dark-AssassinNote Edited: 0000447bug_revision_view_page.php?bugnote_id=447#r183
2010-10-20 20:48Torr SamahoNote Added: 0000448
2010-10-20 20:48Torr SamahoStatusnew => feedback
2010-10-21 07:26Dark-AssassinNote Added: 0000450
2010-10-21 07:26Dark-AssassinStatusfeedback => new
2010-10-21 18:08Dark-AssassinNote Edited: 0000450bug_revision_view_page.php?bugnote_id=450#r188
2010-11-04 19:33Dark-AssassinNote Edited: 0000450bug_revision_view_page.php?bugnote_id=450#r280
2010-11-04 19:35Dark-AssassinNote Edited: 0000450bug_revision_view_page.php?bugnote_id=450#r281
2010-11-12 07:40Dark-AssassinNote Added: 0000605
2010-11-12 07:40Dark-AssassinNote Edited: 0000605bug_revision_view_page.php?bugnote_id=605#r312
2010-12-14 06:22Torr SamahoNote Added: 0000729
2010-12-14 06:24Torr SamahoNote Edited: 0000729bug_revision_view_page.php?bugnote_id=729#r338
2010-12-14 15:10Dark-AssassinNote Added: 0000730
2010-12-14 15:11Dark-AssassinNote Edited: 0000730bug_revision_view_page.php?bugnote_id=730#r340
2010-12-14 15:37Dark-AssassinNote Edited: 0000730bug_revision_view_page.php?bugnote_id=730#r341
2010-12-24 15:06Torr SamahoNote Added: 0000744
2010-12-25 13:42Dark-AssassinNote Added: 0000749
2010-12-25 17:46Torr SamahoNote Added: 0000750
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-03-07 05:40Dark-AssassinNote Added: 0008343
2014-03-07 13:01DuskStatusnew => closed
2014-03-07 13:01DuskResolutionopen => fixed

Notes
(0000447)
Dark-Assassin   
2010-10-20 11:02   
(edited on: 2010-10-20 11:03)
gah, forgot screenshots












(0000448)
Torr Samaho   
2010-10-20 20:48   
I'm pretty sure that this has been reported before and that it is a problem of GZDoom 323. If you use the exact same GL settings in Skulltag and GZDoom 323, you should get the same problems.
(0000450)
Dark-Assassin   
2010-10-21 07:26   
(edited on: 2010-11-04 19:35)
I tried using the same settings manually and tried copy+paste .ini to try and get it to happen in 323. But it never heppened.

(0000605)
Dark-Assassin   
2010-11-12 07:40   
Update: This happens with any iwad. Use this File with Doom >'http://forum.drdteam.org/download/file.php?id=2223 [^]'
The brightmaps pack is using DoomDefs.

(0000729)
Torr Samaho   
2010-12-14 06:22   
(edited on: 2010-12-14 06:24)
Since the brightmap code comes straight form GZDoom, I'm still pretty sure that this is a GZDoom 323 bug.

For the record, on the forum it was reported that this seems to be linked to the "shaders for brightness maps" flag.

(0000730)
Dark-Assassin   
2010-12-14 15:10   
(edited on: 2010-12-14 15:37)
well, I tried playing around with every gl and r settings, no brightmap bugs came up.
I even copied the .ini from skulltag again, no brightmap bug.

I'm sorry but I cannot reproduce this.

Well, I may try all the way from Skulltag 97c all the way to 98c.

Edit: Ok, cracked it down.
This brightmap bleeding did NOT happen in 97d5 and only came in 98a.
If you still have the 97E binaries, I would like to test with them aswell.

(0000744)
Torr Samaho   
2010-12-24 15:06   
Well, 98a uses a newer GZDoom version than 97d5, so this still most likely is a GZDoom bug.
(0000749)
Dark-Assassin   
2010-12-25 13:42   
I wonder, is it the exact brightmap code from GZDoom 323, or was it from somewhere around there?
(0000750)
Torr Samaho   
2010-12-25 17:46   
The brightmap code of 98d should be the same as the one from GZDoom 323. 98d has several GZDoom fixes from later revisions though, I can't say for sure that these don't have any effect on the brightmap code.
(0008343)
Dark-Assassin   
2014-03-07 05:40   
Unable to reproduce in Zandronum 2.0