MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000129 | Zandronum | [All Projects] Bug | public | 2010-10-20 11:01 | 2014-03-07 13:01 |
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Reporter | Dark-Assassin | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | 98/ME |
Product Version | 98c | |
Target Version | | Fixed in Version | | |
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Summary | 0000129: Brightmaps in Strife cause strange glitches |
Description | When playing strife in opengl, mainly in map02 (Starting Map), you will notice the brightmaps of brightmapped textures bring placed on pretty much all textures. This seems to only happen when looking at a brightmapped texture. I have had this happen with different computers and still the same thing. |
Steps To Reproduce | Easiest Way:
Start new game
Goto anywhere the green forcefeild is in view
Notice the effects on everything. |
Additional Information | This does not happen in both GZDoom and ZDoom.
Also does not happen in GZDoom 323. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-10-20 11:01 | Dark-Assassin | New Issue | |
2010-10-20 11:02 | Dark-Assassin | Note Added: 0000447 | |
2010-10-20 11:03 | Dark-Assassin | Note Edited: 0000447 | bug_revision_view_page.php?bugnote_id=447#r183 |
2010-10-20 20:48 | Torr Samaho | Note Added: 0000448 | |
2010-10-20 20:48 | Torr Samaho | Status | new => feedback |
2010-10-21 07:26 | Dark-Assassin | Note Added: 0000450 | |
2010-10-21 07:26 | Dark-Assassin | Status | feedback => new |
2010-10-21 18:08 | Dark-Assassin | Note Edited: 0000450 | bug_revision_view_page.php?bugnote_id=450#r188 |
2010-11-04 19:33 | Dark-Assassin | Note Edited: 0000450 | bug_revision_view_page.php?bugnote_id=450#r280 |
2010-11-04 19:35 | Dark-Assassin | Note Edited: 0000450 | bug_revision_view_page.php?bugnote_id=450#r281 |
2010-11-12 07:40 | Dark-Assassin | Note Added: 0000605 | |
2010-11-12 07:40 | Dark-Assassin | Note Edited: 0000605 | bug_revision_view_page.php?bugnote_id=605#r312 |
2010-12-14 06:22 | Torr Samaho | Note Added: 0000729 | |
2010-12-14 06:24 | Torr Samaho | Note Edited: 0000729 | bug_revision_view_page.php?bugnote_id=729#r338 |
2010-12-14 15:10 | Dark-Assassin | Note Added: 0000730 | |
2010-12-14 15:11 | Dark-Assassin | Note Edited: 0000730 | bug_revision_view_page.php?bugnote_id=730#r340 |
2010-12-14 15:37 | Dark-Assassin | Note Edited: 0000730 | bug_revision_view_page.php?bugnote_id=730#r341 |
2010-12-24 15:06 | Torr Samaho | Note Added: 0000744 | |
2010-12-25 13:42 | Dark-Assassin | Note Added: 0000749 | |
2010-12-25 17:46 | Torr Samaho | Note Added: 0000750 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-03-07 05:40 | Dark-Assassin | Note Added: 0008343 | |
2014-03-07 13:01 | Dusk | Status | new => closed |
2014-03-07 13:01 | Dusk | Resolution | open => fixed |
Notes |
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(0000447)
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Dark-Assassin
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2010-10-20 11:02
(edited on: 2010-10-20 11:03) |
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I'm pretty sure that this has been reported before and that it is a problem of GZDoom 323. If you use the exact same GL settings in Skulltag and GZDoom 323, you should get the same problems. |
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(0000450)
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Dark-Assassin
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2010-10-21 07:26
(edited on: 2010-11-04 19:35) |
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I tried using the same settings manually and tried copy+paste .ini to try and get it to happen in 323. But it never heppened.
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(0000729)
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Torr Samaho
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2010-12-14 06:22
(edited on: 2010-12-14 06:24) |
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Since the brightmap code comes straight form GZDoom, I'm still pretty sure that this is a GZDoom 323 bug.
For the record, on the forum it was reported that this seems to be linked to the "shaders for brightness maps" flag.
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(0000730)
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Dark-Assassin
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2010-12-14 15:10
(edited on: 2010-12-14 15:37) |
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well, I tried playing around with every gl and r settings, no brightmap bugs came up.
I even copied the .ini from skulltag again, no brightmap bug.
I'm sorry but I cannot reproduce this.
Well, I may try all the way from Skulltag 97c all the way to 98c.
Edit: Ok, cracked it down.
This brightmap bleeding did NOT happen in 97d5 and only came in 98a.
If you still have the 97E binaries, I would like to test with them aswell.
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Well, 98a uses a newer GZDoom version than 97d5, so this still most likely is a GZDoom bug. |
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I wonder, is it the exact brightmap code from GZDoom 323, or was it from somewhere around there? |
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The brightmap code of 98d should be the same as the one from GZDoom 323. 98d has several GZDoom fixes from later revisions though, I can't say for sure that these don't have any effect on the brightmap code. |
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Unable to reproduce in Zandronum 2.0 |
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