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IDProjectCategoryView StatusDate SubmittedLast Update
0001227Zandronum[All Projects] Suggestionpublic2012-12-26 19:112014-06-13 17:43
ReporterMonsterovich 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwaiting for zdoom 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001227: 3D Models support for modification actors
Description3D Models works correctly for original actors only (but hires textures works). I want to play with 3D models for modifications without damned moving .pk3 files (over 9000) and other problems...

Example:DECORATE.txt
actor My_Shotgun : Shotgun

On connecting to server where no My_Shotgun, I getting MODELDEF: Unknown actor type 'My_Shotgun'
Steps To Reproducegl_models.cpp - Example code (I tested, It's works!)
-----------------------------------
CVAR for debug:

CVAR(Bool, gl_models_skipunknownactor, true, CVAR_ARCHIVE)

IN gl_InitModels()

if ((gl_models_skipunknownactor == false) && (!smf.type)) sc.ScriptError("MODELDEF: Unknown actor type '%s' To skip it use 'gl_models_skipunknownactor'\n", sc.String);
                else if ((gl_models_skipunknownactor == true) && (!smf.type)) continue; //If there're no actor, do not render model.

?????
PROFIT!
Attached Files

- Relationships

-  Notes
User avatar (0005575)
Toxicity (reporter)
2012-12-27 00:21

I don't think this is a bug, it's just how 3D models are defined.
User avatar (0005587)
Monsterovich (reporter)
2012-12-27 10:56
edited on: 2012-12-27 10:56

Quote
I don't think this is a bug, it's just how 3D models are defined


I know. My suggestion is way to fix 3D models for multiplayer game.

User avatar (0005789)
Monsterovich (reporter)
2013-01-16 14:38
edited on: 2013-01-16 14:41

That thing isn't necessary in gzdoom and very very very important in zan because it's multiplayer port. Now we CANT'T play in online with 3D models normally!

User avatar (0005790)
Dusk (developer)
2013-01-16 15:29

The suggested patch is complete nonsense. I'd rather suggest an `optional` keyword for MODELDEF.
User avatar (0005794)
Monsterovich (reporter)
2013-01-16 19:18
edited on: 2013-02-11 09:55

It's just very easy and convenient example

User avatar (0009215)
Watermelon (developer)
2014-06-13 17:43

Submit to zdoom so we can backport

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- Issue History
Date Modified Username Field Change
2012-12-26 19:11 Monsterovich New Issue
2012-12-27 00:21 Toxicity Note Added: 0005575
2012-12-27 10:56 Monsterovich Note Added: 0005587
2012-12-27 10:56 Monsterovich Note Edited: 0005587 View Revisions
2013-01-16 14:38 Monsterovich Note Added: 0005789
2013-01-16 14:41 Monsterovich Note Edited: 0005789 View Revisions
2013-01-16 15:29 Dusk Note Added: 0005790
2013-01-16 15:29 Dusk Priority high => normal
2013-01-16 19:18 Monsterovich Note Added: 0005794
2013-01-16 19:21 Monsterovich Note Edited: 0005794 View Revisions
2013-01-16 19:22 Monsterovich Note Edited: 0005794 View Revisions
2013-02-11 09:55 Monsterovich Note Edited: 0005794 View Revisions
2013-02-11 09:55 Monsterovich Note Added: 0005998
2013-02-11 09:56 Monsterovich Note Edited: 0005998 View Revisions
2013-02-11 09:56 Monsterovich Note Deleted: 0005998
2014-06-13 17:43 Watermelon Note Added: 0009215
2014-06-13 17:43 Watermelon Status new => closed
2014-06-13 17:43 Watermelon Resolution open => waiting for zdoom






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