MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001227 | Zandronum | [All Projects] Suggestion | public | 2012-12-26 19:11 | 2014-06-13 17:43 |
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Reporter | Monsterovich | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | waiting for zdoom | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001227: 3D Models support for modification actors |
Description | 3D Models works correctly for original actors only (but hires textures works). I want to play with 3D models for modifications without damned moving .pk3 files (over 9000) and other problems...
Example:DECORATE.txt
actor My_Shotgun : Shotgun
On connecting to server where no My_Shotgun, I getting MODELDEF: Unknown actor type 'My_Shotgun' |
Steps To Reproduce | gl_models.cpp - Example code (I tested, It's works!)
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CVAR for debug:
CVAR(Bool, gl_models_skipunknownactor, true, CVAR_ARCHIVE)
IN gl_InitModels()
if ((gl_models_skipunknownactor == false) && (!smf.type)) sc.ScriptError("MODELDEF: Unknown actor type '%s' To skip it use 'gl_models_skipunknownactor'\n", sc.String);
else if ((gl_models_skipunknownactor == true) && (!smf.type)) continue; //If there're no actor, do not render model.
?????
PROFIT! |
Additional Information | |
Tags | Multiplayer |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-12-26 19:11 | Monsterovich | New Issue | |
2012-12-27 00:21 | Toxicity | Note Added: 0005575 | |
2012-12-27 10:56 | Monsterovich | Note Added: 0005587 | |
2012-12-27 10:56 | Monsterovich | Note Edited: 0005587 | bug_revision_view_page.php?bugnote_id=5587#r3055 |
2013-01-16 14:38 | Monsterovich | Note Added: 0005789 | |
2013-01-16 14:41 | Monsterovich | Note Edited: 0005789 | bug_revision_view_page.php?bugnote_id=5789#r3171 |
2013-01-16 15:29 | Dusk | Note Added: 0005790 | |
2013-01-16 15:29 | Dusk | Priority | high => normal |
2013-01-16 19:18 | Monsterovich | Note Added: 0005794 | |
2013-01-16 19:21 | Monsterovich | Note Edited: 0005794 | bug_revision_view_page.php?bugnote_id=5794#r3173 |
2013-01-16 19:22 | Monsterovich | Note Edited: 0005794 | bug_revision_view_page.php?bugnote_id=5794#r3174 |
2013-02-11 09:55 | Monsterovich | Note Edited: 0005794 | bug_revision_view_page.php?bugnote_id=5794#r3311 |
2013-02-11 09:55 | Monsterovich | Note Added: 0005998 | |
2013-02-11 09:56 | Monsterovich | Note Edited: 0005998 | bug_revision_view_page.php?rev_id=3313 |
2013-02-11 09:56 | Monsterovich | Note Deleted: 0005998 | |
2014-06-13 17:43 | Watermelon | Note Added: 0009215 | |
2014-06-13 17:43 | Watermelon | Status | new => closed |
2014-06-13 17:43 | Watermelon | Resolution | open => waiting for zdoom |
Notes |
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I don't think this is a bug, it's just how 3D models are defined. |
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Quote I don't think this is a bug, it's just how 3D models are defined
I know. My suggestion is way to fix 3D models for multiplayer game.
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(0005789)
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Monsterovich
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2013-01-16 14:38
(edited on: 2013-01-16 14:41) |
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That thing isn't necessary in gzdoom and very very very important in zan because it's multiplayer port. Now we CANT'T play in online with 3D models normally!
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(0005790)
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Dusk
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2013-01-16 15:29
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The suggested patch is complete nonsense. I'd rather suggest an `optional` keyword for MODELDEF. |
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(0005794)
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Monsterovich
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2013-01-16 19:18
(edited on: 2013-02-11 09:55) |
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It's just very easy and convenient example
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Submit to zdoom so we can backport |
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