Anonymous | Login | Signup for a new account | 2025-07-28 07:25 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001217 | Zandronum | [All Projects] Bug | public | 2012-12-16 20:05 | 2016-05-12 23:40 | ||||
Reporter | Jigsaw | ||||||||
Assigned To | |||||||||
Priority | high | Severity | crash | Reproducibility | unable to reproduce | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001217: Zandronum tries to divide by 0 when running this map (3D floors involved) | ||||||||
Description | I am making an addon map for WhoDunIt. I am using a lot of 3D floors over eachother, and it worked fine until a time when I was probably using too much of them. When I started the map to test, it gave me a Very Fatal Error. In the attachment I include my map and the CrashReport.zip that Zandronum generated. | ||||||||
Steps To Reproduce | 1.Run Zandronum with WDIADD03---bugged.WAD and whodunit.pk3 (available on most wad hosts, I won't include it in here because of excessive size.) 2.Switch to map "WDIADD03" | ||||||||
Additional Information | I was using latest GZDoomBuilder (NOT Doom Builder 2) for the map, the format is UDMF. Please open up my map in a map editor. I have put a big red arrow pointing to a place. If that part is deleted, the error won't occur. It is probably something about the overbuilt sectors, too small sectors or 3D floor sections. I don't exactly know. The map is running fine with latest ZDoom, but not with GZDoom 323. GZDoom 323 gives the same error. | ||||||||
Attached Files | ![]() | ||||||||
![]() |
|
Jigsaw (reporter) 2012-12-16 20:08 |
Forgot to mention, it happened offline. |
Torr Samaho (administrator) 2013-01-13 10:26 |
If GZDoom 323 has the same problem, it's of course a GZDoom bug. Can somebody check when this was fixed in GZDoom? |
Ru5tK1ng (updater) 2016-05-12 23:40 |
Closed due to no testwad or feedback for over 3 years. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2012-12-16 20:05 | Jigsaw | New Issue | |
2012-12-16 20:05 | Jigsaw | File Added: Error.zip | |
2012-12-16 20:08 | Jigsaw | Note Added: 0005527 | |
2013-01-13 10:26 | Torr Samaho | Note Added: 0005754 | |
2013-01-13 10:26 | Torr Samaho | Status | new => feedback |
2016-05-12 23:40 | Ru5tK1ng | Note Added: 0014885 | |
2016-05-12 23:40 | Ru5tK1ng | Status | feedback => closed |
2016-05-12 23:40 | Ru5tK1ng | Resolution | open => unable to reproduce |
Copyright © 2000 - 2025 MantisBT Team |