MantisBT - Zandronum
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0001217Zandronum[All Projects] Bugpublic2012-12-16 20:052016-05-12 23:40
Jigsaw 
 
highcrashunable to reproduce
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
1.0 
 
0001217: Zandronum tries to divide by 0 when running this map (3D floors involved)
I am making an addon map for WhoDunIt. I am using a lot of 3D floors over eachother, and it worked fine until a time when I was probably using too much of them. When I started the map to test, it gave me a Very Fatal Error.
In the attachment I include my map and the CrashReport.zip that Zandronum generated.
1.Run Zandronum with WDIADD03---bugged.WAD and whodunit.pk3 (available on most wad hosts, I won't include it in here because of excessive size.)
2.Switch to map "WDIADD03"
I was using latest GZDoomBuilder (NOT Doom Builder 2) for the map, the format is UDMF. Please open up my map in a map editor. I have put a big red arrow pointing to a place. If that part is deleted, the error won't occur. It is probably something about the overbuilt sectors, too small sectors or 3D floor sections. I don't exactly know. The map is running fine with latest ZDoom, but not with GZDoom 323. GZDoom 323 gives the same error.
No tags attached.
zip Error.zip (570,870) 2012-12-16 20:05
/tracker/file_download.php?file_id=904&type=bug
Issue History
2012-12-16 20:05JigsawNew Issue
2012-12-16 20:05JigsawFile Added: Error.zip
2012-12-16 20:08JigsawNote Added: 0005527
2013-01-13 10:26Torr SamahoNote Added: 0005754
2013-01-13 10:26Torr SamahoStatusnew => feedback
2016-05-12 23:40Ru5tK1ngNote Added: 0014885
2016-05-12 23:40Ru5tK1ngStatusfeedback => closed
2016-05-12 23:40Ru5tK1ngResolutionopen => unable to reproduce

Notes
(0005527)
Jigsaw   
2012-12-16 20:08   
Forgot to mention, it happened offline.
(0005754)
Torr Samaho   
2013-01-13 10:26   
If GZDoom 323 has the same problem, it's of course a GZDoom bug. Can somebody check when this was fixed in GZDoom?
(0014885)
Ru5tK1ng   
2016-05-12 23:40   
Closed due to no testwad or feedback for over 3 years.