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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001207 | Zandronum | [All Projects] Suggestion | public | 2012-12-09 05:24 | 2012-12-09 13:39 | ||||
Reporter | The Zombie Killer | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | have not tried | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001207: Proper physics implementation (ODE\PhysX?) | ||||||||
Description | Having proper physics in Zandronum, combined with skeletal animated models, would allow for so much more to be possible. Ragdolls among these possibilities. Of course, this physics would mainly work for models, but could work well on sprites for what Brutal Doom does with gore actors. I can't think of many physics engines right now, but I'd say these would be some of the best to use: - ODE (probably the most likely implementation) - nVidia PhysX | ||||||||
Attached Files | |||||||||
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Dusk (developer) 2012-12-09 13:39 |
I'm VERY sure this will never happen. You can try post a feature suggestion at ZDoom.. but considering the odds I'm just going to outright close this report instead of acknowledging it. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-12-09 05:24 | The Zombie Killer | New Issue | |
2012-12-09 13:39 | Dusk | Note Added: 0005498 | |
2012-12-09 13:39 | Dusk | Status | new => closed |
2012-12-09 13:39 | Dusk | Resolution | open => denied |
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