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IDProjectCategoryView StatusDate SubmittedLast Update
0001207Zandronum[All Projects] Suggestionpublic2012-12-09 05:242012-12-09 13:39
ReporterThe Zombie Killer 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusclosedResolutiondenied 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001207: Proper physics implementation (ODE\PhysX?)
DescriptionHaving proper physics in Zandronum, combined with skeletal animated models, would allow for so much more to be possible. Ragdolls among these possibilities.

Of course, this physics would mainly work for models, but could work well on sprites for what Brutal Doom does with gore actors.

I can't think of many physics engines right now, but I'd say these would be some of the best to use:

- ODE (probably the most likely implementation)
- nVidia PhysX
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User avatar (0005498)
Dusk (developer)
2012-12-09 13:39

I'm VERY sure this will never happen. You can try post a feature suggestion at ZDoom.. but considering the odds I'm just going to outright close this report instead of acknowledging it.

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- Issue History
Date Modified Username Field Change
2012-12-09 05:24 The Zombie Killer New Issue
2012-12-09 13:39 Dusk Note Added: 0005498
2012-12-09 13:39 Dusk Status new => closed
2012-12-09 13:39 Dusk Resolution open => denied






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