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IDProjectCategoryView StatusDate SubmittedLast Update
0001103Zandronum[All Projects] Suggestionpublic2012-10-05 20:412018-09-30 23:20
ReporterNotIvan 
Assigned ToTorr Samaho 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version2.0Fixed in Version2.0 
Summary0001103: Difference in rendering skies between Zandronum and GZdoom/Zdoom
DescriptionI noticed that the skies don't really behave the same way between the ports. For example, check the pictures below.

'http://imgur.com/wXiPm [^]'
'http://imgur.com/6cdkh [^]'
'http://imgur.com/1yLDo [^]'
'http://imgur.com/z3Zzp [^]'
'http://imgur.com/z3Zzp [^]'

The first 3 are from GZdoom and as you can see, the texture does not get cut at all and has a nice vanishing point, so to speak. Last two are from Zandronum and as you can see, the sky looks kinda stretched and the sky gets cut off really badly. I mean, I don't even have to look down to see the cutting point whereas in Zdoom (Forgot to supply pictures but I checked and it gets cut off way below, you have to look all the way down) or GZdoom it looks normally.

Now there's something I noticed. The sky texture in question has an offset, I don't know if this should be affecting this or not, but it's a point regardless. Maybe in Zandronum the offsets are somehow ignored on textures? Could also be a renderer issue.
Attached Files

- Relationships
child of 0001490closedTorr Samaho Backport ZDoom 2.5.0 

-  Notes
User avatar (0004976)
unknownna (updater)
2012-10-06 07:32

Does Zandronum behave differently compared to GZDoom 323? Also, please upload a minimal example WAD.
User avatar (0004982)
NotIvan (reporter)
2012-10-06 11:11
edited on: 2012-10-06 11:45

It behaves the same as Zandronum. I attached an example wad.

'https://dl.dropbox.com/s/apzi14p1hv6c4sa/skytest.pk3?dl=1 [^]'

User avatar (0004988)
unknownna (updater)
2012-10-06 12:22

Alright, then it's a GZDoom bug.
User avatar (0005006)
NotIvan (reporter)
2012-10-06 20:15

This might be a stupid question to ask, but I saw the label "backport later", how late is it? Just asking because this bug really has no way to work around it and my mod suffers from it immensely.
User avatar (0005012)
Edward-san (developer)
2012-10-07 03:10

Depends on how much effort is required to backport the stuff.

BTW: can you see which version of gzdoom, downloadable here, starting from version 1.4.0, fixed your problem? This should give an idea on the complexity of the fix.
User avatar (0005029)
NotIvan (reporter)
2012-10-07 11:14
edited on: 2012-10-07 11:15

This already seems to be working properly on 1.4.0. The only minor difference compared to the newer ones seems that the bottom of the cone (I think) is not properly fading, it's being repeated again (the sky texture) then it fades. But it really is no problem and it's already an improvement over the current "stretched" skies. You can use the attached test.pk3 on 2nd post to see this. (I don't know how to attach this to first post after it was made)

User avatar (0007330)
Arco (updater)
2013-10-06 17:44
edited on: 2013-10-06 17:44

Works as intended in v2.0.


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- Issue History
Date Modified Username Field Change
2012-10-05 20:41 NotIvan New Issue
2012-10-06 07:32 unknownna Note Added: 0004976
2012-10-06 07:32 unknownna Status new => feedback
2012-10-06 11:11 NotIvan Note Added: 0004982
2012-10-06 11:11 NotIvan Status feedback => new
2012-10-06 11:12 NotIvan Note Edited: 0004982 View Revisions
2012-10-06 11:45 NotIvan Note Edited: 0004982 View Revisions
2012-10-06 12:22 unknownna Note Added: 0004988
2012-10-06 12:22 unknownna Status new => confirmed
2012-10-06 16:40 Torr Samaho Status confirmed => acknowledged
2012-10-06 16:40 Torr Samaho Resolution open => backport later
2012-10-06 20:15 NotIvan Note Added: 0005006
2012-10-07 03:10 Edward-san Note Added: 0005012
2012-10-07 11:14 NotIvan Note Added: 0005029
2012-10-07 11:15 NotIvan Note Edited: 0005029 View Revisions
2013-09-08 13:44 Dusk Relationship added child of 0001490
2013-09-08 13:45 Dusk Target Version => 2.0
2013-10-06 17:44 Arco Note Added: 0007330
2013-10-06 17:44 Arco Note Edited: 0007330 View Revisions
2013-10-08 20:03 Arco Status acknowledged => resolved
2013-10-08 20:03 Arco Fixed in Version => 2.0-beta
2013-10-08 20:03 Arco Resolution backport later => fixed
2013-10-08 20:03 Arco Assigned To => Arco
2013-10-08 20:19 Blzut3 Assigned To Arco =>
2013-10-08 20:19 Blzut3 Fixed in Version 2.0-beta => 2.0
2013-10-22 17:01 Dusk Status resolved => assigned
2013-10-22 17:01 Dusk Assigned To => Torr Samaho
2013-10-22 17:02 Dusk Status assigned => resolved
2018-09-30 23:20 Blzut3 Status resolved => closed






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