MantisBT - Zandronum
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0001103Zandronum[All Projects] Suggestionpublic2012-10-05 20:412018-09-30 23:20
NotIvan 
Torr Samaho 
highmajorhave not tried
closedfixed 
 
2.02.0 
0001103: Difference in rendering skies between Zandronum and GZdoom/Zdoom
I noticed that the skies don't really behave the same way between the ports. For example, check the pictures below.

'http://imgur.com/wXiPm [^]'
'http://imgur.com/6cdkh [^]'
'http://imgur.com/1yLDo [^]'
'http://imgur.com/z3Zzp [^]'
'http://imgur.com/z3Zzp [^]'

The first 3 are from GZdoom and as you can see, the texture does not get cut at all and has a nice vanishing point, so to speak. Last two are from Zandronum and as you can see, the sky looks kinda stretched and the sky gets cut off really badly. I mean, I don't even have to look down to see the cutting point whereas in Zdoom (Forgot to supply pictures but I checked and it gets cut off way below, you have to look all the way down) or GZdoom it looks normally.

Now there's something I noticed. The sky texture in question has an offset, I don't know if this should be affecting this or not, but it's a point regardless. Maybe in Zandronum the offsets are somehow ignored on textures? Could also be a renderer issue.
No tags attached.
child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
Issue History
2012-10-05 20:41NotIvanNew Issue
2012-10-06 07:32unknownnaNote Added: 0004976
2012-10-06 07:32unknownnaStatusnew => feedback
2012-10-06 11:11NotIvanNote Added: 0004982
2012-10-06 11:11NotIvanStatusfeedback => new
2012-10-06 11:12NotIvanNote Edited: 0004982bug_revision_view_page.php?bugnote_id=4982#r2726
2012-10-06 11:45NotIvanNote Edited: 0004982bug_revision_view_page.php?bugnote_id=4982#r2729
2012-10-06 12:22unknownnaNote Added: 0004988
2012-10-06 12:22unknownnaStatusnew => confirmed
2012-10-06 16:40Torr SamahoStatusconfirmed => acknowledged
2012-10-06 16:40Torr SamahoResolutionopen => backport later
2012-10-06 20:15NotIvanNote Added: 0005006
2012-10-07 03:10Edward-sanNote Added: 0005012
2012-10-07 11:14NotIvanNote Added: 0005029
2012-10-07 11:15NotIvanNote Edited: 0005029bug_revision_view_page.php?bugnote_id=5029#r2749
2013-09-08 13:44DuskRelationship addedchild of 0001490
2013-09-08 13:45DuskTarget Version => 2.0
2013-10-06 17:44ArcoNote Added: 0007330
2013-10-06 17:44ArcoNote Edited: 0007330bug_revision_view_page.php?bugnote_id=7330#r4089
2013-10-08 20:03ArcoStatusacknowledged => resolved
2013-10-08 20:03ArcoFixed in Version => 2.0-beta
2013-10-08 20:03ArcoResolutionbackport later => fixed
2013-10-08 20:03ArcoAssigned To => Arco
2013-10-08 20:19Blzut3Assigned ToArco =>
2013-10-08 20:19Blzut3Fixed in Version2.0-beta => 2.0
2013-10-22 17:01DuskStatusresolved => assigned
2013-10-22 17:01DuskAssigned To => Torr Samaho
2013-10-22 17:02DuskStatusassigned => resolved
2018-09-30 23:20Blzut3Statusresolved => closed

Notes
(0004976)
unknownna   
2012-10-06 07:32   
Does Zandronum behave differently compared to GZDoom 323? Also, please upload a minimal example WAD.
(0004982)
NotIvan   
2012-10-06 11:11   
(edited on: 2012-10-06 11:45)
It behaves the same as Zandronum. I attached an example wad.

'https://dl.dropbox.com/s/apzi14p1hv6c4sa/skytest.pk3?dl=1 [^]'

(0004988)
unknownna   
2012-10-06 12:22   
Alright, then it's a GZDoom bug.
(0005006)
NotIvan   
2012-10-06 20:15   
This might be a stupid question to ask, but I saw the label "backport later", how late is it? Just asking because this bug really has no way to work around it and my mod suffers from it immensely.
(0005012)
Edward-san   
2012-10-07 03:10   
Depends on how much effort is required to backport the stuff.

BTW: can you see which version of gzdoom, downloadable here, starting from version 1.4.0, fixed your problem? This should give an idea on the complexity of the fix.
(0005029)
NotIvan   
2012-10-07 11:14   
(edited on: 2012-10-07 11:15)
This already seems to be working properly on 1.4.0. The only minor difference compared to the newer ones seems that the bottom of the cone (I think) is not properly fading, it's being repeated again (the sky texture) then it fades. But it really is no problem and it's already an improvement over the current "stretched" skies. You can use the attached test.pk3 on 2nd post to see this. (I don't know how to attach this to first post after it was made)

(0007330)
Arco   
2013-10-06 17:44   
Works as intended in v2.0.