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IDProjectCategoryView StatusDate SubmittedLast Update
0001017Zandronum[All Projects] Bugpublic2012-09-06 22:102016-05-13 00:46
ReporterAncalagon 
Assigned To 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version 
Summary0001017: Fps drop when playing maps with high monster counts
DescriptionThis happens because i have a terrible computer, but i didn't have this problem in st. When I play some map with high monster count (3000 or more), when i join the game fps instantly drops making me unable to play those maps, but if i spectate those maps or die while playing, i get good framerate. It only happens online, offline fps drops for some seconds and then get fine. Again, this didn't happen in st 98d.
Steps To ReproduceHosting a server with a map that has many monsters, someone with a bad computer might be affected by this.
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-  Notes
User avatar (0004605)
Edward-san (developer)
2012-09-07 01:20

Can you test the alpha builds of zandronum to see when it started?
User avatar (0004613)
Ancalagon (reporter)
2012-09-07 18:24

I tested offline, sorry, i said it happens only online but it does offline too, but it's less noticeable. From the versions on the forum, the problem started in 1.0-alpha-120729-1356
User avatar (0004617)
Edward-san (developer)
2012-09-08 00:51

Hmm, I can't tell what's wrong from the changelog:


changeset: 3457:f126a804e7c7
user: Torr Samaho
Changed: PlayerIsSpectator returns 1 if the player is a true spectator and 2 if the player is a dead spectator.

changeset: 3458:6f58c1540732
user: Torr Samaho
Converted the ACS function GetTeamScore to be compatible with ZDaemon's version of this function.

changeset: 3459:65a948ecfc9a
user: Torr Samaho
Raised the maximum number of players from 32 to 64. sv_maxclients and sv_maxplayers still default to 32 to stay compatible with existing mods.

changeset: 3460:fc168d3d94ec
user: Torr Samaho
Added new ACS command ConsolePlayerNumber that returns the number of the local player. Returns -1 if called on the server.

changeset: 3461:8d2c6e95243d
user: Torr Samaho
Added the possibility to leave the join queue with the spectate command.

changeset: 3462:1ace407f015c
user: Torr Samaho
replaced a bunch of images in wadsrc by their corresponding versions from GZDoom revision 323 (making zandronum.pk3 slightly smaller and reducing the differences of Zandronum to its GZDoom base)

changeset: 3463:11362e3ff11f
user: CrimsonDusk
Fixed: Missiles would not be deleted properly if they hit the sky or a horizon line.

changeset: 3464:c7886d40c1fc
user: Torr Samaho
out of sequence fix backport from ZDoom revision 3620:
- Use SetOrigin() instead of P_TryMove to set the dropped item's position in AActor::DropInventory(). Also removed dropdist, since it wasn't used.

changeset: 3465:dad97f8a8ebc
user: Torr Samaho
removed some useless code that has been hiding at least since 97c2

changeset: 3466:11f9f880a4bd
user: Torr Samaho
Fixed: If gl_lightmode was 2 in the config file when starting the game, gl_lightmode was automatically changed to 3.

changeset: 3467:f35f5ac7c02b
tag: tip
user: Torr Samaho
Fixed the white space differences of decaldef.txt to its GZDoom revision 323 counterpart.
User avatar (0004618)
Edward-san (developer)
2012-09-08 00:55

BTW, since you said it happens (a little less noticeable) offline, can you see if it happens with ZDoom 2.4.0, 2.5.0 and in 2.6.1? It's to be sure it's not caused by this:
Quote

changeset: 3464:c7886d40c1fc
user: Torr Samaho
out of sequence fix backport from ZDoom revision 3620:
- Use SetOrigin() instead of P_TryMove to set the dropped item's position in AActor::DropInventory(). Also removed dropdist, since it wasn't used.
User avatar (0004619)
ZzZombo (reporter)
2012-09-08 08:27

Can you tell what WADs did you load?
User avatar (0004620)
Ancalagon (reporter)
2012-09-08 18:05

I tested this in chillax map21 (6000 monsters), i didn't shoot at start, so monsters are all sleeping. It already happens in zdoom 2.4

zdoom 2.6: 30fps when playing
           50fps when dead

zdoom 2.4: 20fps when playing
           45fps when dead
User avatar (0004621)
Ancalagon (reporter)
2012-09-08 18:05

Oh and i used that map cause i could play it normaly before
User avatar (0004622)
Torr Samaho (administrator)
2012-09-08 18:49

Can somebody confirm that 1.0-alpha-120729-1356 is slower in this regard then previous versions?
User avatar (0014888)
Ru5tK1ng (updater)
2016-05-13 00:46

Closed due to lack of feedback for over 3 years.

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- Issue History
Date Modified Username Field Change
2012-09-06 22:10 Ancalagon New Issue
2012-09-07 01:20 Edward-san Note Added: 0004605
2012-09-07 18:24 Ancalagon Note Added: 0004613
2012-09-08 00:51 Edward-san Note Added: 0004617
2012-09-08 00:55 Edward-san Note Added: 0004618
2012-09-08 08:27 ZzZombo Note Added: 0004619
2012-09-08 18:05 Ancalagon Note Added: 0004620
2012-09-08 18:05 Ancalagon Note Added: 0004621
2012-09-08 18:49 Torr Samaho Note Added: 0004622
2012-09-15 19:49 Torr Samaho Status new => feedback
2016-05-13 00:46 Ru5tK1ng Note Added: 0014888
2016-05-13 00:46 Ru5tK1ng Status feedback => closed
2016-05-13 00:46 Ru5tK1ng Resolution open => unable to reproduce






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