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Summary 0002685: Desync Z-axis 3D Sloped Floors
Revision 2016-04-15 02:48 by Ru5tK1ng
Description When clients connect to a gameserver where 3D sloped floors exist, they will visually see the THINGs that are on top of the 3D sloped floor - fall or simply have incorrect Z-height values. However, this desync issue occurs only to the clients but not the gameserver itself. The gameserver still has the correct z-height values of the THINGs, but the clients do not - visually.

This looks like a bug that was introduced in Zandronum 3.0 (160229-1221), as it seems Zandronum 2.1.2 works as expected.

Attached to this ticket is a demonstration PWAD for this issue.
Revision 2016-04-09 11:36 by cobalt
Description When clients connect to a gameserver where 3D sloped floors exist, they will visually see the THINGs that are on top of the 3D sloped floor - fall or simply have incorrect Z-height values. However, this desync issue occurs only to the clients but not the gameserver itself. The gameserver still has the correct z-height values of the THINGs, but the clients do not - visually.

This looks like a bug that was introduced in Zandronum 3.0 (160229-1221), as it seems Zandronum 2.1.2 works as expected.

Attached to this ticket is a demonstration PWAD for this issue.
Revision 2016-03-30 17:30 by Tiger
Description When clients connect to a gameserver where 3D sloped floors exist, they will visually see the THINGs that are on top of the 3D sloped floor - fall or simply have incorrect Z-height values. However, this desync issue occurs only to the clients but not the gameserver itself. The gameserver still has the correct z-height values of the THINGs, but the clients do not - visually.

This looks like a bug that was introduced in Zandronum 3.0 (160229-1221), as it seems Zandronum 2.1.2 works as expected.

Attached to this ticket is a demonstration PWAD for this issue.






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