| Anonymous | Login | Signup for a new account | 2025-11-30 03:35 UTC |
| My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
| View Revisions: Issue #2607 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0002607: Weapon sync regression in 3.0 | ||
| Revision | 2016-02-01 00:24 by unknownna | ||
| Steps To Reproduce | * Gamer's Proxy : combined ping at 140 1. zandronum -iwad doom2.wad -host +sv_cheats 1 +sv_nomonsters 1 +sv_infiniteammo 1 2. Connect a client to the server with an emulated ping of 140 3. Join the game. 4. "give all" in the console. 5. Select between the chaingun and rocket launcher using weapprev/weapnext while rapidly pressing +attack, sometimes allowing the rocket launcher to fire a rocket. It will desync very quickly. Demo zandronum -iwad doom2.wad -playdemo 3.0_weapondesync.cld |
||
| Revision | 2016-02-01 00:21 by unknownna | ||
| Steps To Reproduce | * Gamer's Proxy : combined ping at 140 1. zandronum -iwad doom2.wad -host +sv_cheats 1 +sv_nomonsters 1 +sv_infiniteammo 1 2. Connect a client to the server with an emulated ping of 140 3. Join the game. 4. "give all" in the console. 5. Select between the chaingun and rocket launcher using weapprev/weapnext while rapidly pressing +atttack, sometimes allowing the rocket launcher to fire a rocket. It will desync very quickly. Demo zandronum -iwad doom2.wad -playdemo 3.0_weapondesync.cld |
||
| Copyright © 2000 - 2025 MantisBT Team |