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View Revisions: Issue #2607 | [ Back to Issue ] | ||
Summary | 0002607: Weapon sync regression in 3.0 | ||
Revision | 2016-02-01 00:21 by unknownna | ||
Description | Sorry for opening up another can of worms here, but the weapon synchronization is badly broken in 3.0 again. IIRC, we fixed this in 2.1.2, but there were some issues with 3.0 that we put on old. | ||
Revision | 2016-02-01 00:22 by unknownna | ||
Description | Sorry for opening up another can of worms here, but the weapon synchronization is badly broken in 3.0 again. IIRC, we fixed this in 2.1.2, but there were some issues with 3.0 that we put on hold. | ||
Revision | 2016-02-01 00:21 by unknownna | ||
Steps To Reproduce | * Gamer's Proxy : combined ping at 140 1. zandronum -iwad doom2.wad -host +sv_cheats 1 +sv_nomonsters 1 +sv_infiniteammo 1 2. Connect a client to the server with an emulated ping of 140 3. Join the game. 4. "give all" in the console. 5. Select between the chaingun and rocket launcher using weapprev/weapnext while rapidly pressing +atttack, sometimes allowing the rocket launcher to fire a rocket. It will desync very quickly. Demo zandronum -iwad doom2.wad -playdemo 3.0_weapondesync.cld |
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Revision | 2016-02-01 00:24 by unknownna | ||
Steps To Reproduce | * Gamer's Proxy : combined ping at 140 1. zandronum -iwad doom2.wad -host +sv_cheats 1 +sv_nomonsters 1 +sv_infiniteammo 1 2. Connect a client to the server with an emulated ping of 140 3. Join the game. 4. "give all" in the console. 5. Select between the chaingun and rocket launcher using weapprev/weapnext while rapidly pressing +attack, sometimes allowing the rocket launcher to fire a rocket. It will desync very quickly. Demo zandronum -iwad doom2.wad -playdemo 3.0_weapondesync.cld |
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