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View Revisions: Issue #2607 Back to Issue ]
Summary 0002607: Weapon sync regression in 3.0
Revision 2016-02-01 00:21 by unknownna
Description Sorry for opening up another can of worms here, but the weapon synchronization is badly broken in 3.0 again. IIRC, we fixed this in 2.1.2, but there were some issues with 3.0 that we put on old.
Revision 2016-02-01 00:22 by unknownna
Description Sorry for opening up another can of worms here, but the weapon synchronization is badly broken in 3.0 again. IIRC, we fixed this in 2.1.2, but there were some issues with 3.0 that we put on hold.
Revision 2016-02-01 00:21 by unknownna
Steps To Reproduce * Gamer's Proxy : combined ping at 140

1. zandronum -iwad doom2.wad -host +sv_cheats 1 +sv_nomonsters 1 +sv_infiniteammo 1
2. Connect a client to the server with an emulated ping of 140
3. Join the game.
4. "give all" in the console.
5. Select between the chaingun and rocket launcher using weapprev/weapnext while rapidly pressing +atttack, sometimes allowing the rocket launcher to fire a rocket. It will desync very quickly.

Demo

zandronum -iwad doom2.wad -playdemo 3.0_weapondesync.cld
Revision 2016-02-01 00:24 by unknownna
Steps To Reproduce * Gamer's Proxy : combined ping at 140

1. zandronum -iwad doom2.wad -host +sv_cheats 1 +sv_nomonsters 1 +sv_infiniteammo 1
2. Connect a client to the server with an emulated ping of 140
3. Join the game.
4. "give all" in the console.
5. Select between the chaingun and rocket launcher using weapprev/weapnext while rapidly pressing +attack, sometimes allowing the rocket launcher to fire a rocket. It will desync very quickly.

Demo

zandronum -iwad doom2.wad -playdemo 3.0_weapondesync.cld






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