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View Revisions: Issue #2512 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002512: cvars set with consolecommand conflict with cvarinfo | ||
Revision | 2015-12-06 19:54 by Ru5tK1ng | ||
Description | before zan supported cvarinfo, mod cvars were set/saved using consolecommand, and they would be placed in the ini under [Doom.UnknownConsoleVariables] however when zan did start to support cvarinfo, zan wouldnt load due to these cvars already existing, as cvarinfo puts them under [Doom.NetServerInfo.Mod] thus users had to go into their ini and remove the cvars from [Doom.UnknownConsoleVariables] in order to play the mod |
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Revision | 2015-11-29 14:08 by cobalt | ||
Description | before zan supported cvarinfo, mod cvars were set/saved using consolecommand, and they would be placed in the ini under [Doom.UnknownConsoleVariables] however when zan did start to support cvarinfo, zan wouldnt load due to these cvars already existing, as cvarinfo puts them under [Doom.NetServerInfo.Mod] thus users had to go into their ini and remove the cvars from [Doom.UnknownConsoleVariables] in order to play the mod |
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Revision | 2015-11-04 03:34 by WaTaKiD | ||
Description | before zan supported cvarinfo, mod cvars were set/saved using consolecommand, and they would be placed in the ini under [Doom.UnknownConsoleVariables] however when zan did start to support cvarinfo, zan wouldnt load due to these cvars already existing, as cvarinfo puts them under [Doom.NetServerInfo.Mod] thus users had to go into their ini and remove the cvars from [Doom.UnknownConsoleVariables] in order to play the mod |
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