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View Revisions: Issue #2512 Back to Issue ]
Summary 0002512: cvars set with consolecommand conflict with cvarinfo
Revision 2015-11-04 03:34 by WaTaKiD
Description before zan supported cvarinfo, mod cvars were set/saved using consolecommand, and they would be placed in the ini under [Doom.UnknownConsoleVariables]

however when zan did start to support cvarinfo, zan wouldnt load due to these cvars already existing, as cvarinfo puts them under [Doom.NetServerInfo.Mod]

thus users had to go into their ini and remove the cvars from [Doom.UnknownConsoleVariables] in order to play the mod
Revision 2015-11-29 14:08 by cobalt
Description before zan supported cvarinfo, mod cvars were set/saved using consolecommand, and they would be placed in the ini under [Doom.UnknownConsoleVariables]

however when zan did start to support cvarinfo, zan wouldnt load due to these cvars already existing, as cvarinfo puts them under [Doom.NetServerInfo.Mod]

thus users had to go into their ini and remove the cvars from [Doom.UnknownConsoleVariables] in order to play the mod
Revision 2015-11-04 03:34 by WaTaKiD
Steps To Reproduce load up zan 1.3 with a fresh config and'http://www.best-ever.org/download?file=metroiddreadnought-v1.pk3 [^]'

now load up zan 2.x or 3.x using that same config and wad

it should error and say a cvar already exists
Revision 2015-11-29 14:08 by cobalt
Steps To Reproduce load up zan 1.3 with a fresh config and'http://www.best-ever.org/download?file=metroiddreadnought-v1.pk3 [^]'

now load up zan 2.x or 3.x using that same config and wad

it should error and say a cvar already exists
Revision 2015-11-04 03:34 by WaTaKiD
Additional Information with 3.0-151004-2012 containing the backports mentioned here:'http://zandronum.com/forum/showthread.php?tid=5134&pid=71751#pid85895 [^]'

i was able to start a server on tspg-painkiller using a config that had just:
set metroid_permabfg 1

whereas in 2.x the server wouldnt start, so thats definitely an improvement, however a client's ini with these cvars under [Doom.UnknownConsoleVariables] is still prone to the error

at the very least if there isnt a suitable solution to this, perhaps a message could be printed instructing users to clear such cvars from their ini, as suggested here:'http://zandronum.com/forum/showthread.php?tid=5134&pid=85858#pid85858 [^]'
Revision 2015-11-29 14:08 by cobalt
Additional Information with 3.0-151004-2012 containing the backports mentioned here:'http://zandronum.com/forum/showthread.php?tid=5134&pid=71751#pid85895 [^]'

i was able to start a server on tspg-painkiller using a config that had just:
set metroid_permabfg 1

whereas in 2.x the server wouldnt start, so thats definitely an improvement, however a client's ini with these cvars under [Doom.UnknownConsoleVariables] is still prone to the error

at the very least if there isnt a suitable solution to this, perhaps a message could be printed instructing users to clear such cvars from their ini, as suggested here:'http://zandronum.com/forum/showthread.php?tid=5134&pid=85858#pid85858 [^]'
Revision 2015-12-06 19:54 by Ru5tK1ng
Description before zan supported cvarinfo, mod cvars were set/saved using consolecommand, and they would be placed in the ini under [Doom.UnknownConsoleVariables]

however when zan did start to support cvarinfo, zan wouldnt load due to these cvars already existing, as cvarinfo puts them under [Doom.NetServerInfo.Mod]

thus users had to go into their ini and remove the cvars from [Doom.UnknownConsoleVariables] in order to play the mod
Revision 2015-12-06 19:54 by Ru5tK1ng
Steps To Reproduce load up zan 1.3 with a fresh config and'http://www.best-ever.org/download?file=metroiddreadnought-v1.pk3 [^]'

now load up zan 2.x or 3.x using that same config and wad

it should error and say a cvar already exists
Revision 2015-12-06 19:54 by Ru5tK1ng
Additional Information with 3.0-151004-2012 containing the backports mentioned here:'http://zandronum.com/forum/showthread.php?tid=5134&pid=71751#pid85895 [^]'

i was able to start a server on tspg-painkiller using a config that had just:
set metroid_permabfg 1

whereas in 2.x the server wouldnt start, so thats definitely an improvement, however a client's ini with these cvars under [Doom.UnknownConsoleVariables] is still prone to the error

at the very least if there isnt a suitable solution to this, perhaps a message could be printed instructing users to clear such cvars from their ini, as suggested here:'http://zandronum.com/forum/showthread.php?tid=5134&pid=85858#pid85858 [^]'






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