Anonymous | Login | Signup for a new account | 2025-06-20 04:40 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #1383 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001383: Clients don't fully reset effects of client side scripts during a map reset | ||
Revision | 2015-01-16 10:39 by Dusk | ||
Description | -This only bugs out if done online- 1. Start server with just that wad. 2. Set the game mode to survival. 3. Join the game. During the countdown you'll notice that "clientside: test = 1", however after the countdown is finished, it will say "clientside: test = 2" when it actually should be 1. Interestingly enough, this does -not- happen if you do an offline survival skirmish. If you'd like an actual mod is broken by this bug, try this:http://speedy.sh/P9d3v/DeathRace.pk3 [^] (Needs actors/data) If you load this in single player and do an offline last man standing skirmish on race01, the clientside camera works just fine after the countdown. However, if you host this online and try to play, the camera will break after the countdown is finished. |
||
Revision | 2013-06-25 18:53 by Torr Samaho | ||
Description | Quote from bluewizard |
Copyright © 2000 - 2025 MantisBT Team |