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View Revisions: Issue #1383 All Revisions ] Back to Issue ]
Summary 0001383: Clients don't fully reset effects of client side scripts during a map reset
Revision 2015-01-16 10:39 by Dusk
Description -This only bugs out if done online-
1. Start server with just that wad.
2. Set the game mode to survival.
3. Join the game.

During the countdown you'll notice that "clientside: test = 1", however after the countdown is finished, it will say "clientside: test = 2" when it actually should be 1.

Interestingly enough, this does -not- happen if you do an offline survival skirmish.

If you'd like an actual mod is broken by this bug, try this:http://speedy.sh/P9d3v/DeathRace.pk3 [^] (Needs actors/data)

If you load this in single player and do an offline last man standing skirmish on race01, the clientside camera works just fine after the countdown. However, if you host this online and try to play, the camera will break after the countdown is finished.
Revision 2013-06-25 18:53 by Torr Samaho
Description
Quote from bluewizard

-This only bugs out if done online-
1. Start server with just that wad.
2. Set the game mode to survival.
3. Join the game.

During the countdown you'll notice that "clientside: test = 1", however after the countdown is finished, it will say "clientside: test = 2" when it actually should be 1.

Interestingly enough, this does -not- happen if you do an offline survival skirmish.

If you'd like an actual mod is broken by this bug, try this:http://speedy.sh/P9d3v/DeathRace.pk3 [^] (Needs actors/data)

If you load this in single player and do an offline last man standing skirmish on race01, the clientside camera works just fine after the countdown. However, if you host this online and try to play, the camera will break after the countdown is finished.






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