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| View Revisions: Issue #1468 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0001468: Projectiles with NOEXPLODEFLOOR desync online. | ||
| Revision | 2015-01-08 15:14 by Dusk | ||
| Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online. This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0. I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
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| Revision | 2014-11-04 20:34 by cobalt | ||
| Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online. This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0. I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
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| Revision | 2013-08-17 18:33 by RusselCS | ||
| Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online. This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0. I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
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