Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Revisions: Issue #1468 Back to Issue ]
Summary 0001468: Projectiles with NOEXPLODEFLOOR desync online.
Revision 2013-08-17 18:33 by RusselCS
Description While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online.
This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0.
I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this.
Revision 2014-11-04 20:34 by cobalt
Description While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online.
This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0.
I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this.
Revision 2013-08-17 18:33 by RusselCS
Steps To Reproduce 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded.
2) Shoot at the floor with the given weapon. The bullets should slide along the floor.
3) Close the game and launch a server with the same pwads.
4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again.
Revision 2014-11-04 20:34 by cobalt
Steps To Reproduce 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded.
2) Shoot at the floor with the given weapon. The bullets should slide along the floor.
3) Close the game and launch a server with the same pwads.
4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again.
Revision 2015-01-08 15:14 by Dusk
Description While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online.
This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0.
I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this.
Revision 2015-01-08 15:14 by Dusk
Steps To Reproduce 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded.
2) Shoot at the floor with the given weapon. The bullets should slide along the floor.
3) Close the game and launch a server with the same pwads.
4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker