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View Revisions: Issue #1468 | [ Back to Issue ] | ||
Summary | 0001468: Projectiles with NOEXPLODEFLOOR desync online. | ||
Revision | 2013-08-17 18:33 by RusselCS | ||
Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online. This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0. I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
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Revision | 2014-11-04 20:34 by cobalt | ||
Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online. This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0. I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
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Revision | 2013-08-17 18:33 by RusselCS | ||
Steps To Reproduce | 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded. 2) Shoot at the floor with the given weapon. The bullets should slide along the floor. 3) Close the game and launch a server with the same pwads. 4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again. |
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Revision | 2014-11-04 20:34 by cobalt | ||
Steps To Reproduce | 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded. 2) Shoot at the floor with the given weapon. The bullets should slide along the floor. 3) Close the game and launch a server with the same pwads. 4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again. |
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Revision | 2015-01-08 15:14 by Dusk | ||
Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online. This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0. I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
||
Revision | 2015-01-08 15:14 by Dusk | ||
Steps To Reproduce | 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded. 2) Shoot at the floor with the given weapon. The bullets should slide along the floor. 3) Close the game and launch a server with the same pwads. 4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again. |
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