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Summary 0001086: "High quality resize mode" OpenGL setting causes memory leak
Revision 2012-09-29 17:41 by Torr Samaho
Description Well, this may be system-dependent, but I'll still report it. Setting "High quality resize mode" in OpenGL options to something other than "None" may cause a huge memory leak. Yesterday Zandronum crashed 3 times in a row (each time after ~ 15 minutes from the start) with a "failed to allocate xxx bytes from process heap" message. It was using like ~ 1.6GB of memory! After changing resize mode from "Scale4X" to "None", it went on fine. My friend, who was playing with me at the time, said that Zandronum was using a large amount of page file memory (it was continuously increasing), but it didn't crash though. His resize mode was set to "HQ4X".
Revision 2012-09-29 14:35 by Torr Samaho
Description Well, this may be system-dependent, but I'll still report it. Setting "High quality resize mode" in OpenGL options to something other than "None" may cause a huge memory leak. Yesterday Zandronum crashed 3 times in a row (each time after 0000007:0000015 minutes from the start) with a "failed to allocate xxx bytes from process heap" message. It was using like 0000003:0000001.6GB of memory! After changing resize mode from "Scale4X" to "None", it went on fine. My friend, who was playing with me at the time, said that Zandronum was using a large amount of page file memory (it was continuously increasing), but it didn't crash though. His resize mode was set to "HQ4X".






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