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View Revisions: Issue #4277 All Revisions ] Back to Issue ]
Summary 0004277: "Hold" state name causes broken behavior
Revision 2024-05-16 04:00 by unknownna
Steps To Reproduce Example WAD includes 2 weapons:
1st ignores flags on high ping
2nd is "weaponready skipping the alt/fire state and jumping straight for alt/hold if called from the latter" (probably difficult to explain)

Host a test server and use Clumsy ('https://jagt.github.io/clumsy/ [^]' ) to test.

Offline, hold +attack and +altattack in at the same time to reproduce the issue. The broken pistol will not jump to the state that prints "C" on the screen.
Revision 2024-05-10 16:23 by WaTaKiD
Steps To Reproduce Example WAD includes 2 weapons:
1st ignores flags on high ping
2nd is "weaponready skipping the alt/fire state and jumping straight for alt/hold if called from the latter" (probably difficult to explain)

Host a test server and use Clumsy ('https://jagt.github.io/clumsy/ [^]' ) to test.
Revision 2024-05-10 15:30 by BinaryCode
Steps To Reproduce Example WAD includes 2 weapons:
1st ignores flags on high ping
2nd is "weaponready skipping the alt/fire state and jumping straight for alt/hold if called from the latter" (probably difficult to explain)

Host a test server and use Clumsy (https://jagt.github.io/clumsy/) to test.






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