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View Revisions: Issue #4277 | [ Back to Issue ] | ||
Summary | 0004277: "Hold" state name causes broken behavior | ||
Revision | 2024-05-10 15:30 by BinaryCode | ||
Steps To Reproduce | Example WAD includes 2 weapons: 1st ignores flags on high ping 2nd is "weaponready skipping the alt/fire state and jumping straight for alt/hold if called from the latter" (probably difficult to explain) Host a test server and use Clumsy (https://jagt.github.io/clumsy/) to test. |
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Revision | 2024-05-10 16:23 by WaTaKiD | ||
Steps To Reproduce | Example WAD includes 2 weapons: 1st ignores flags on high ping 2nd is "weaponready skipping the alt/fire state and jumping straight for alt/hold if called from the latter" (probably difficult to explain) Host a test server and use Clumsy ('https://jagt.github.io/clumsy/ [^]' ) to test. |
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Revision | 2024-05-10 15:30 by BinaryCode | ||
Description | Reporting this bug for someone else. | ||
Revision | 2024-05-16 01:19 by Ru5tK1ng | ||
Description | The current bug at hand is that weaponready jumps to the incorrect state if called from a hold state or its intentional but undocumented | ||
Revision | 2024-05-16 04:00 by unknownna | ||
Steps To Reproduce | Example WAD includes 2 weapons: 1st ignores flags on high ping 2nd is "weaponready skipping the alt/fire state and jumping straight for alt/hold if called from the latter" (probably difficult to explain) Host a test server and use Clumsy ('https://jagt.github.io/clumsy/ [^]' ) to test. Offline, hold +attack and +altattack in at the same time to reproduce the issue. The broken pistol will not jump to the state that prints "C" on the screen. |
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